diff options
Diffstat (limited to 'SurvivalTest/Assets/Resources/Scenes/Demo.unity')
-rw-r--r-- | SurvivalTest/Assets/Resources/Scenes/Demo.unity | 77 |
1 files changed, 75 insertions, 2 deletions
diff --git a/SurvivalTest/Assets/Resources/Scenes/Demo.unity b/SurvivalTest/Assets/Resources/Scenes/Demo.unity index ce14b22..6990620 100644 --- a/SurvivalTest/Assets/Resources/Scenes/Demo.unity +++ b/SurvivalTest/Assets/Resources/Scenes/Demo.unity @@ -1412,7 +1412,7 @@ Camera: serializedVersion: 2 m_Bits: 407 m_RenderingPath: -1 - m_TargetTexture: {fileID: 0} + m_TargetTexture: {fileID: 8400000, guid: a02586ad369bf634fb8770e5ba07c211, type: 2} m_TargetDisplay: 0 m_TargetEye: 3 m_HDR: 1 @@ -1727,7 +1727,8 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0} - m_Children: [] + m_Children: + - {fileID: 1874915396} m_Father: {fileID: 0} m_RootOrder: 15 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -3490,6 +3491,78 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4a8eff5fd2fd4e34e8896ce4c086ba44, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!1 &1874915395 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1874915396} + - component: {fileID: 1874915398} + - component: {fileID: 1874915397} + m_Layer: 5 + m_Name: RawImage + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1874915396 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1874915395} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1127821130} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &1874915397 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1874915395} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Texture: {fileID: 8400000, guid: a02586ad369bf634fb8770e5ba07c211, type: 2} + m_UVRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 +--- !u!222 &1874915398 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1874915395} + m_CullTransparentMesh: 1 --- !u!1 &1896371513 GameObject: m_ObjectHideFlags: 0 |