diff options
Diffstat (limited to 'SurvivalTest/Assets/Resources/Shader')
-rw-r--r-- | SurvivalTest/Assets/Resources/Shader/custom_project.shader | 71 | ||||
-rw-r--r-- | SurvivalTest/Assets/Resources/Shader/custom_project.shader.meta | 10 |
2 files changed, 81 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Resources/Shader/custom_project.shader b/SurvivalTest/Assets/Resources/Shader/custom_project.shader new file mode 100644 index 0000000..857510f --- /dev/null +++ b/SurvivalTest/Assets/Resources/Shader/custom_project.shader @@ -0,0 +1,71 @@ +Shader "Unlit/custom_project" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Blend SrcAlpha OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + fixed4 color: TEXCOORD2; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + fixed _IsSceneView; + + fixed4 _Color; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); +#ifndef SCENE_VIEW + // o.vertex.y *= 1.414; +#endif + if(_IsSceneView == 0){ + o.vertex.y *= 1.414; + } + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/SurvivalTest/Assets/Resources/Shader/custom_project.shader.meta b/SurvivalTest/Assets/Resources/Shader/custom_project.shader.meta new file mode 100644 index 0000000..bc91ff1 --- /dev/null +++ b/SurvivalTest/Assets/Resources/Shader/custom_project.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 8ef4eb49d4654b64d95159eef3f0f427 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: |