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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs49
1 files changed, 0 insertions, 49 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
deleted file mode 100644
index cd020a0..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// Áñµ¯·¢ÉäÆ÷
-/// </summary>
-public class Equip_GrenadeLauncher : EquipBase
-{
-
- public override string name => "Áñµ¯·¢ÉäÆ÷";
-
- public override string iconPath => "art/ui/equipicon/grenade";
-
- public override AutoMode autoMode => AutoMode.Interval;
-
- public override float interval => 0.5f;
-
- private string prefabPath = "prefabs/grenade/grenade_v1";
-
- // ÌØÐ§vfx
- private string vfxPath = "prefabs/effect/eff_launch";
-
- Vector3 GetRandomLaunchGrenadeDirection(CrewScript crew)
- {
- Vector3 dirOnPlane = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)) * new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0);
- dirOnPlane = dirOnPlane.normalized;
- Vector3 dir = new Vector3(dirOnPlane.x, dirOnPlane.y, Random.Range(0f, 1f)).normalized;
- return dir.normalized;
- }
-
-
- public override void OnTrigger(GameObject owner)
- {
- CrewScript crew = owner.GetComponent<CrewScript>();
-
- // grenade
- TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath));
- Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f);
- grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f));
- grenade.gameObject.SetActive(true);
-
- // vfx
- GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform);
- eff.transform.position = crew.launchPoint.position;
- eff.SetActive(true);
-
- }
-} \ No newline at end of file