diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs deleted file mode 100644 index cd020a0..0000000 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// Áñµ¯·¢ÉäÆ÷ -/// </summary> -public class Equip_GrenadeLauncher : EquipBase -{ - - public override string name => "Áñµ¯·¢ÉäÆ÷"; - - public override string iconPath => "art/ui/equipicon/grenade"; - - public override AutoMode autoMode => AutoMode.Interval; - - public override float interval => 0.5f; - - private string prefabPath = "prefabs/grenade/grenade_v1"; - - // ÌØÐ§vfx - private string vfxPath = "prefabs/effect/eff_launch"; - - Vector3 GetRandomLaunchGrenadeDirection(CrewScript crew) - { - Vector3 dirOnPlane = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)) * new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0); - dirOnPlane = dirOnPlane.normalized; - Vector3 dir = new Vector3(dirOnPlane.x, dirOnPlane.y, Random.Range(0f, 1f)).normalized; - return dir.normalized; - } - - - public override void OnTrigger(GameObject owner) - { - CrewScript crew = owner.GetComponent<CrewScript>(); - - // grenade - TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath)); - Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f); - grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f)); - grenade.gameObject.SetActive(true); - - // vfx - GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform); - eff.transform.position = crew.launchPoint.position; - eff.SetActive(true); - - } -}
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