summaryrefslogtreecommitdiff
path: root/SurvivalTest/Assets/Scripts/Equips
diff options
context:
space:
mode:
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips')
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/EquipBase.cs66
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/EquipBase.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs34
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs49
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs57
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs22
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs23
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber.meta8
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs63
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs18
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/RailGun.meta8
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs16
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs18
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs.meta11
22 files changed, 0 insertions, 492 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
deleted file mode 100644
index ff8a198..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public abstract class EquipBase
-{
-
- public abstract string name { get; }
-
- public abstract string iconPath { get; }
-
- /// <summary>
- /// Á¬·¢Ä£Ê½
- /// </summary>
- public enum AutoMode
- {
- Interval, // °´Ê±Á¬·¢£¬ÐèÒªÉèÖÃInterval
- Condition, // °´Ìõ¼þ´¥·¢£¬ÐèÒªÖØÐ´CheckCondition
- Always, // ³£×¤
- }
-
- public abstract AutoMode autoMode { get; }
-
- /// <summary>
- /// ´¥·¢µÄʱ¼ä¼ä¸ô
- /// </summary>
- public virtual float interval { get; }
-
- /// <summary>
- /// ³õʼ»¯
- /// </summary>
- public virtual void OnInitialize(GameObject owner)
- {
- }
-
- /// <summary>
- /// Ïú»Ù
- /// </summary>
- /// <param name="owner"></param>
- public virtual void OnDestroy(GameObject owner)
- {
- }
-
- /// <summary>
- /// ʹÓÃ×°±¸
- /// </summary>
- public abstract void OnTrigger(GameObject owner);
-
- public virtual bool CheckCondition(GameObject owner)
- {
- return false;
- }
-
- /// <summary>
- /// Í£Ö¹¿ª»ð
- /// </summary>
- /// <param name="owner"></param>
- public virtual void OnStop(GameObject owner)
- {
- }
-
- public virtual void Update(GameObject owner)
- {
- }
-
-}
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs.meta b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs.meta
deleted file mode 100644
index 23e0a00..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a9ad03a26b4af7a42a81bd9216665ebb
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
deleted file mode 100644
index 8e3d917..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// »ØÐýïÚ
-/// </summary>
-public class Equip_Boomerang : EquipBase
-{
- public override AutoMode autoMode => AutoMode.Condition;
-
- public override string name => "»ØÐýïÚ";
-
- public override string iconPath => "art/ui/equipicon/boomerang";
-
- /// <summary>
- /// ½Óµ½»ØÐýïÚºóÖØÐÂÖÀ³ö£¬·ñÔò¼ä¸ôÒ»¶Îʱ¼äͶÖÀ
- /// </summary>
- /// <param name="owner"></param>
- /// <returns></returns>
- public override bool CheckCondition(GameObject owner)
- {
- return false;
- }
-
- public override void OnTrigger(GameObject owner)
- {
- }
-
- public override void Update(GameObject owner)
- {
- }
-
-} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs.meta
deleted file mode 100644
index dc65c95..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: de55161bf2db13f48b0192e0c4fcbcfa
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
deleted file mode 100644
index cd020a0..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
+++ /dev/null
@@ -1,49 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// Áñµ¯·¢ÉäÆ÷
-/// </summary>
-public class Equip_GrenadeLauncher : EquipBase
-{
-
- public override string name => "Áñµ¯·¢ÉäÆ÷";
-
- public override string iconPath => "art/ui/equipicon/grenade";
-
- public override AutoMode autoMode => AutoMode.Interval;
-
- public override float interval => 0.5f;
-
- private string prefabPath = "prefabs/grenade/grenade_v1";
-
- // ÌØÐ§vfx
- private string vfxPath = "prefabs/effect/eff_launch";
-
- Vector3 GetRandomLaunchGrenadeDirection(CrewScript crew)
- {
- Vector3 dirOnPlane = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)) * new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0);
- dirOnPlane = dirOnPlane.normalized;
- Vector3 dir = new Vector3(dirOnPlane.x, dirOnPlane.y, Random.Range(0f, 1f)).normalized;
- return dir.normalized;
- }
-
-
- public override void OnTrigger(GameObject owner)
- {
- CrewScript crew = owner.GetComponent<CrewScript>();
-
- // grenade
- TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath));
- Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f);
- grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f));
- grenade.gameObject.SetActive(true);
-
- // vfx
- GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform);
- eff.transform.position = crew.launchPoint.position;
- eff.SetActive(true);
-
- }
-} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs.meta
deleted file mode 100644
index 0664e49..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 8576c95cf1a888f41be5cb6907cd02bc
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
deleted file mode 100644
index 8daf999..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
+++ /dev/null
@@ -1,57 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// 枪
-/// </summary>
-public class Equip_Gun : EquipBase
-{
-
- public override string name => "枪";
-
- public override string iconPath => "art/ui/equipicon/gun";
-
- public override AutoMode autoMode => AutoMode.Interval;
-
- public override float interval => 0.1f;
-
- private string prefabPath = "prefabs/bullet/bullet";
-
- private int index = 0;
-
- TestPeaceMakerBullet CreateBullet(CrewScript crew, Vector2 dir, float speed, float lifeTime)
- {
- TestPeaceMakerBullet bullet = UnityEngine.Object.Instantiate<TestPeaceMakerBullet>(ResourceManager.Instance.Load< TestPeaceMakerBullet>(prefabPath));
-
- bullet.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * -0.3f;
-
- bullet.Set(dir, speed, lifeTime);
- bullet.gameObject.SetActive(true);
-
- return bullet;
- }
-
- public override void OnTrigger(GameObject owner)
- {
- CrewScript crew = owner.GetComponent<CrewScript>();
-
- index++;
- index = index % 3;
-
- if(index == 0)
- {
- CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, -10 * Mathf.Deg2Rad), 12f, 2f);
- }
- else if(index == 1)
- {
- CreateBullet(crew, crew.aimDirection, 12f, 2f);
- }
- else if(index == 2)
- {
- CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, 10 * Mathf.Deg2Rad), 12f, 2f);
- }
-
- }
-
-} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs.meta
deleted file mode 100644
index 0388d5b..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 3e3705ee478644d4092b29376c9173ad
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs
deleted file mode 100644
index 6a05b18..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs
+++ /dev/null
@@ -1,22 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// ³¬·²ÊÖÌ×£¬¼¯ÆëÎå¿Å±¦Ê¯ÊÎÆ·½âËø³¬Îä
-/// </summary>
-public class Equip_MightyGlove : EquipBase
-{
-
- public override string name => "³¬·²ÊÖÌ×";
-
- public override string iconPath => "art/ui/equipicon/glove";
-
- public override AutoMode autoMode => AutoMode.Interval;
-
- public override float interval => 100f;
-
- public override void OnTrigger(GameObject owner)
- {
- }
-} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs.meta
deleted file mode 100644
index 1a7c505..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 3fb783e0a66c9e349bbd4a5c0d51a55b
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs
deleted file mode 100644
index af523cd..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-/// <summary>
-/// ÌØË¹À­ÏßȦ
-/// </summary>
-public class Equip_TeslaCoil : EquipBase
-{
-
- public override string name => "ÌØË¹À­ÏßȦ";
-
- public override string iconPath => "art/ui/equipicon/tesla_coil";
-
- public override AutoMode autoMode => AutoMode.Interval;
-
- public override float interval => 20f;
-
- public override void OnTrigger(GameObject owner)
- {
- }
-
-}
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs.meta b/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs.meta
deleted file mode 100644
index b8d5d7f..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: d7080bdedf9532d4bb649fe643619fab
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta
deleted file mode 100644
index 1920297..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 253a4032920545c4488fd1eeedac07e3
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs
deleted file mode 100644
index 9066884..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs
+++ /dev/null
@@ -1,63 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Equip_LightSaber : EquipBase
-{
- public override string name => "¹â½£";
-
- public override string iconPath => "art/ui/equipicon/light_saber";
-
- public override AutoMode autoMode => AutoMode.Condition;
-
- private string lightSaberPrefabPath = "prefabs/weapon/light_saber";
-
- private bool isWielding = false;
-
- private LightSaber m_LightSaber;
-
- private TopDownTransform m_TopDownTransform;
-
- private float m_Dist = 0.2f;
-
- public override void OnInitialize(GameObject owner)
- {
- m_LightSaber = UnityEngine.Object.Instantiate<LightSaber>(ResourceManager.Instance.Load<LightSaber>(lightSaberPrefabPath));
- m_TopDownTransform = m_LightSaber.gameObject.GetComponent<TopDownTransform>();
- SetLightSaberPositionAndRotation(owner.GetComponent<CrewScript>());
- m_LightSaber.gameObject.SetActive(false);
- }
-
- public override bool CheckCondition(GameObject owner)
- {
- return true;
- }
-
- public override void OnTrigger(GameObject owner)
- {
- if (isWielding)
- return;
- isWielding = true;
-
- m_LightSaber.gameObject.SetActive(true);
- }
-
- public override void OnStop(GameObject owner)
- {
- isWielding = false;
- m_LightSaber.gameObject.SetActive(false);
- }
-
- public override void Update(GameObject owner)
- {
- CrewScript crew = owner.GetComponent<CrewScript>();
- SetLightSaberPositionAndRotation(crew);
- }
-
- void SetLightSaberPositionAndRotation(CrewScript crew)
- {
- m_LightSaber.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * m_Dist;
- m_LightSaber.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(crew.aimDirection.y, crew.aimDirection.x) * Mathf.Rad2Deg);
- }
-
-} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta
deleted file mode 100644
index dcc1028..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: cf80263cc579a3c46887c696a8f09d56
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs
deleted file mode 100644
index 4db08ee..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class LightSaber : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta
deleted file mode 100644
index e8200d8..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 72f3d28485a45ba4b8906603b170f9fa
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/RailGun.meta b/SurvivalTest/Assets/Scripts/Equips/RailGun.meta
deleted file mode 100644
index 901bfca..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/RailGun.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 58852a4f6155748468fd8812fd61446d
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs b/SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs
deleted file mode 100644
index e83614c..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Equip_RailGun : EquipBase
-{
- public override string name => "¹ìµÀÅÚ";
-
- public override string iconPath => "";
-
- public override AutoMode autoMode => AutoMode.Interval;
-
- public override void OnTrigger(GameObject owner)
- {
- }
-}
diff --git a/SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs.meta b/SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs.meta
deleted file mode 100644
index 6d71ccc..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/RailGun/Equip_RailGun.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a9a37b2731565934eb4ef0f95a64aaea
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs b/SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs
deleted file mode 100644
index 0ffb5eb..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RailGun : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs.meta b/SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs.meta
deleted file mode 100644
index 28040c3..0000000
--- a/SurvivalTest/Assets/Scripts/Equips/RailGun/RailGun.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 840b1c98faf9e654abb4f09bf46fb3f5
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: