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-rw-r--r--SurvivalTest/Assets/Scripts/Items/ItemBase.cs6
-rw-r--r--SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs8
-rw-r--r--SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs8
3 files changed, 22 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs b/SurvivalTest/Assets/Scripts/Items/ItemBase.cs
index 91beca8..a19ebcf 100644
--- a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs
+++ b/SurvivalTest/Assets/Scripts/Items/ItemBase.cs
@@ -8,6 +8,12 @@ using UnityEngine;
public abstract class ItemBase
{
+ public abstract string name { get; }
+
+ public abstract string iconPath { get; }
+
public abstract void OnUse(GameObject owner);
+ public virtual void Update() { }
+
} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs b/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs
index eb870b0..5301d85 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs
+++ b/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs
@@ -7,10 +7,18 @@ using UnityEngine;
/// </summary>
public class Item_B2Phone : ItemBase
{
+ public override string name => "B2ºäÕ¨»ú";
+
+ public override string iconPath => "art/ui/skillicon/plane";
+
+ string prefabPath = "prefabs/weapon/b2";
public override void OnUse(GameObject owner)
{
+ TestB2 b2 = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load<TestB2>(prefabPath));
+ Vector3 pos3D = owner.GetComponent<TopDownTransform>().GetProjectedPosition();
+ b2.Set(pos3D + new Vector3(-15, 0, 0), pos3D + new Vector3(15, 0, 0), 20f, 3f);
}
} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs b/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs
index 2ccbb9c..73492ee 100644
--- a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs
+++ b/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs
@@ -4,10 +4,18 @@ using UnityEngine;
public class Item_SpaceBeamer : ItemBase
{
+ public override string name => "Ì«¿ÕÉäÏß";
+
+ public override string iconPath => "art/ui/skillicon/space_beamer";
+
+ string prefabPath = "prefabs/weapon/space_beam";
public override void OnUse(GameObject owner)
{
+ TestSpaceBeam beam = UnityEngine.Object.Instantiate<TestSpaceBeam>(ResourceManager.Instance.Load<TestSpaceBeam>(prefabPath));
+ Vector3 pos3D = owner.GetComponent<TopDownTransform>().position;
+ beam.Set(pos3D + new Vector3(3, 0, 0));
}
} \ No newline at end of file