diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Items')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Items/ItemBase.cs | 6 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs | 8 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs | 8 |
3 files changed, 22 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs b/SurvivalTest/Assets/Scripts/Items/ItemBase.cs index 91beca8..a19ebcf 100644 --- a/SurvivalTest/Assets/Scripts/Items/ItemBase.cs +++ b/SurvivalTest/Assets/Scripts/Items/ItemBase.cs @@ -8,6 +8,12 @@ using UnityEngine; public abstract class ItemBase { + public abstract string name { get; } + + public abstract string iconPath { get; } + public abstract void OnUse(GameObject owner); + public virtual void Update() { } + }
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs b/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs index eb870b0..5301d85 100644 --- a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs +++ b/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs @@ -7,10 +7,18 @@ using UnityEngine; /// </summary> public class Item_B2Phone : ItemBase { + public override string name => "B2ºäÕ¨»ú"; + + public override string iconPath => "art/ui/skillicon/plane"; + + string prefabPath = "prefabs/weapon/b2"; public override void OnUse(GameObject owner) { + TestB2 b2 = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load<TestB2>(prefabPath)); + Vector3 pos3D = owner.GetComponent<TopDownTransform>().GetProjectedPosition(); + b2.Set(pos3D + new Vector3(-15, 0, 0), pos3D + new Vector3(15, 0, 0), 20f, 3f); } }
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs b/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs index 2ccbb9c..73492ee 100644 --- a/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs +++ b/SurvivalTest/Assets/Scripts/Items/Item_SpaceBeamer.cs @@ -4,10 +4,18 @@ using UnityEngine; public class Item_SpaceBeamer : ItemBase { + public override string name => "Ì«¿ÕÉäÏß"; + + public override string iconPath => "art/ui/skillicon/space_beamer"; + + string prefabPath = "prefabs/weapon/space_beam"; public override void OnUse(GameObject owner) { + TestSpaceBeam beam = UnityEngine.Object.Instantiate<TestSpaceBeam>(ResourceManager.Instance.Load<TestSpaceBeam>(prefabPath)); + Vector3 pos3D = owner.GetComponent<TopDownTransform>().position; + beam.Set(pos3D + new Vector3(3, 0, 0)); } }
\ No newline at end of file |