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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs35
1 files changed, 0 insertions, 35 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs
deleted file mode 100644
index a22947a..0000000
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PlayerManager : Singleton<PlayerManager>
-{
- // 持有的物品
- public List<ItemBase> items { get { return m_Items; } }
- private List<ItemBase> m_Items = new List<ItemBase>();
-
- void InitItems()
- {
- m_Items.Add(new Item_B2Phone());
- m_Items.Add(new Item_SpaceBeamer());
- m_Items.Add(new Item_NuclearBomb());
- }
-
- public void UseItem(ItemBase item)
- {
- if(!items.Contains(item))
- {
- Debug.LogError("No such item, name=" + item.name);
- return;
- }
- item.OnUse(m_Crew.gameObject);
- }
-
- void UpdateItems()
- {
- for(int i = 0; i < items.Count; ++i)
- {
- items[i].Update();
- }
- }
-} \ No newline at end of file