diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs deleted file mode 100644 index a22947a..0000000 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class PlayerManager : Singleton<PlayerManager> -{ - // 持有的物品 - public List<ItemBase> items { get { return m_Items; } } - private List<ItemBase> m_Items = new List<ItemBase>(); - - void InitItems() - { - m_Items.Add(new Item_B2Phone()); - m_Items.Add(new Item_SpaceBeamer()); - m_Items.Add(new Item_NuclearBomb()); - } - - public void UseItem(ItemBase item) - { - if(!items.Contains(item)) - { - Debug.LogError("No such item, name=" + item.name); - return; - } - item.OnUse(m_Crew.gameObject); - } - - void UpdateItems() - { - for(int i = 0; i < items.Count; ++i) - { - items[i].Update(); - } - } -}
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