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-rw-r--r--SurvivalTest/Assets/Scripts/Managers/BattleManager.cs5
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs6
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs13
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs2
4 files changed, 19 insertions, 7 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
index 4cdaa72..ee52548 100644
--- a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs
@@ -7,8 +7,9 @@ public class BattleManager : Singleton<BattleManager>
public void Init()
{
- UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null);
- UIManager.Instance.OpenPanel(PanelType.PanelEquipBar, null);
+ UIManager.Instance.OpenPanel(PanelType.PanelTopSuffBar, null);
+ //UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null);
+ //UIManager.Instance.OpenPanel(PanelType.PanelEquipBar, null);
}
public void Update()
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
index 8bd1dd0..95ad08e 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
@@ -8,14 +8,11 @@ public partial class PlayerManager : Singleton<PlayerManager>
// 角色
private CrewScript m_Crew;
- // 持有的饰品
- public List<DecorationBase> decorations { get { return m_Decorations; } }
- private List<DecorationBase> m_Decorations = new List<DecorationBase>();
-
public void Init()
{
InitItems();
InitEquips();
+ InitDecorations();
}
public void Update()
@@ -24,6 +21,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
UpdateItems();
UpdateEquips();
+ UpdateDecorations();
}
public void SetCrew(CrewScript crew)
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs
index ce85849..3f1669a 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs
@@ -5,6 +5,19 @@ using UnityEngine;
public partial class PlayerManager : Singleton<PlayerManager>
{
+ // 当前饰品
+ public List<DecorationBase> decorations { get { return m_Decorations; } }
+ private List<DecorationBase> m_Decorations = new List<DecorationBase>();
+ void InitDecorations()
+ {
+ m_Decorations.Add(new Decoration_MystreyMask());
+ m_Decorations.Add(new Decoration_PowerRing());
+ }
+
+ void UpdateDecorations()
+ {
+
+ }
} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
index 73f86ff..44197c7 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
@@ -24,7 +24,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
m_Equips.Add(new Equip_Boomerang());
m_Equips.Add(new Equip_TeslaCoil());
m_Equips.Add(new Equip_MightyGlove());
- m_Equips.Add(new Equip_MysteryMask());
+ m_Equips.Add(new Equip_LightSaber());
m_AutoFire = false;