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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers')
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs15
1 files changed, 12 insertions, 3 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
index a0a595a..05ca6df 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs
@@ -13,7 +13,9 @@ public partial class PlayerManager : Singleton<PlayerManager>
public bool isFire { get; private set; }
private bool m_AutoFire;
- private float m_AutoFireDuration = 1f;
+ private float m_AutoFireDuration = 1f;
+
+ private float m_LastAxisValue = 0;
void InitEquips()
{
@@ -21,6 +23,8 @@ public partial class PlayerManager : Singleton<PlayerManager>
m_Equips.Add(new Equip_GrenadeLauncher());
m_AutoFire = false;
+
+ m_LastAxisValue = Input.GetAxisRaw("GunTrigger");
}
/// <summary>
@@ -39,7 +43,9 @@ public partial class PlayerManager : Singleton<PlayerManager>
/// </summary>
void CheckInput()
{
- if (Input.GetButtonDown("Fire1") || (Input.GetAxisRaw("GunTrigger") == 1))
+ float axis = Input.GetAxisRaw("GunTrigger");
+
+ if (Input.GetButtonDown("Fire1") || (axis == 1 && m_LastAxisValue != 1))
{
if(m_AutoFire)
{
@@ -55,7 +61,8 @@ public partial class PlayerManager : Singleton<PlayerManager>
m_CoFire = GameApp.Instance.StartCoroutine(coFire());
}
}
- if (!m_AutoFire && !Input.GetButton("Fire1") && (Input.GetAxisRaw("GunTrigger") == 0))
+
+ if (!m_AutoFire && !Input.GetButton("Fire1") && (axis == 0 && m_LastAxisValue != 0))
{
TinyCountDown.Instance.Set("ReleaseFire", m_AutoFireDuration);
isFire = false;
@@ -65,6 +72,8 @@ public partial class PlayerManager : Singleton<PlayerManager>
m_CoFire = null;
}
}
+
+ m_LastAxisValue = axis;
}
/// <summary>