diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Props')
8 files changed, 122 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Props/PropBase.cs b/SurvivalTest/Assets/Scripts/Props/PropBase.cs new file mode 100644 index 0000000..3976a3c --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/PropBase.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// ÎïÆ· +/// </summary> +public abstract class PropBase +{ + + public abstract string name { get; } + + public abstract string iconPath { get; } + + public abstract void OnUse(GameObject owner); + + public virtual void Update() { } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Props/PropBase.cs.meta b/SurvivalTest/Assets/Scripts/Props/PropBase.cs.meta new file mode 100644 index 0000000..524ed68 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/PropBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2699d737bf98397438346e5642d38a2d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs new file mode 100644 index 0000000..40d2f87 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// B2ºô½Ð»ú +/// </summary> +public class Prop_B2Phone : PropBase +{ + public override string name => "B2"; + + public override string iconPath => "art/ui/propicon/plane"; + + string prefabPath = "prefabs/weapon/b2"; + + public override void OnUse(GameObject owner) + { + TestB2 b2 = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load<TestB2>(prefabPath)); + + Vector3 pos3D = owner.GetComponent<TopDownTransform>().GetProjectedPosition(); + b2.Set(pos3D + new Vector3(-15, 0, 0), pos3D + new Vector3(15, 0, 0), 20f, 3f); + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs.meta b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs.meta new file mode 100644 index 0000000..f9e8411 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/Prop_B2Phone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ecd5acd5480dcc841819ef81be7f8a09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs new file mode 100644 index 0000000..576e24e --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Prop_NuclearBomb : PropBase +{ + public override string name => "ºËµ¯ÃÜÂëÏä"; + + public override string iconPath => "art/ui/propicon/nuclear_bomb"; + + public override void OnUse(GameObject owner) + { + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs.meta b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs.meta new file mode 100644 index 0000000..2084041 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/Prop_NuclearBomb.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 849a1a076e0ee154884d0ef95cb784cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs new file mode 100644 index 0000000..e191d41 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Prop_SpaceBeamer : PropBase +{ + public override string name => "ÎÀÐÇÉäÏß"; + + public override string iconPath => "art/ui/propicon/space_beamer"; + + string prefabPath = "prefabs/weapon/space_beam"; + + public override void OnUse(GameObject owner) + { + TestSpaceBeam beam = UnityEngine.Object.Instantiate<TestSpaceBeam>(ResourceManager.Instance.Load<TestSpaceBeam>(prefabPath)); + + Vector3 pos3D = owner.GetComponent<TopDownTransform>().position; + beam.Set(pos3D + new Vector3(3, 0, 0)); + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs.meta b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs.meta new file mode 100644 index 0000000..925d582 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Props/Prop_SpaceBeamer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 33aa5992bcf34864fb2fa6254c0da57c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |