summaryrefslogtreecommitdiff
path: root/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs
diff options
context:
space:
mode:
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs38
1 files changed, 6 insertions, 32 deletions
diff --git a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs
index 2a7af2f..033f198 100644
--- a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs
+++ b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
-public class TestPeaceMaker : MonoBehaviour
+public class TestPeaceMaker : CrewScript
{
[SerializeField] private Transform m_Camera;
@@ -16,8 +16,6 @@ public class TestPeaceMaker : MonoBehaviour
[SerializeField] private Vector2 m_Zoom;
[SerializeField] private GameObject m_LaunchVfx;
[SerializeField] private Transform m_LaunchPoint;
- [SerializeField] private TestB2 m_B2;
- [SerializeField] private TestSpaceBeam m_SpaceBeam;
private Vector3 zoomIn
{
@@ -56,6 +54,11 @@ public class TestPeaceMaker : MonoBehaviour
}
private ControlMode m_ControlMode;
+ private void Awake()
+ {
+ PlayerManager.Instance.SetCrew(this);
+ }
+
void Start()
{
m_SpriteRenderer = GetComponent<SpriteRenderer>();
@@ -77,9 +80,6 @@ public class TestPeaceMaker : MonoBehaviour
bool isFire = Fire();
bool isGrenade = LaunchGrenade();
- bool isBeam = SpaceBeam();
-
- CallB2();
CameraFollow();
@@ -290,30 +290,4 @@ public class TestPeaceMaker : MonoBehaviour
}
}
- void CallB2()
- {
- if(Input.GetButtonDown("Fire3"))
- {
- TestB2 b2 = Instantiate<TestB2>(m_B2);
-
- Vector3 pos3D = m_Coord.GetProjectedPosition();
- b2.Set(pos3D + new Vector3(-15, 0,0 ), pos3D + new Vector3(15, 0,0 ), 20f, 3f);
- }
- }
-
- bool SpaceBeam()
- {
- if (Input.GetButtonDown("SpaceBeam"))
- {
- TestSpaceBeam beam = Instantiate<TestSpaceBeam>(m_SpaceBeam);
-
- Vector3 pos3D = m_Coord.position;
- beam.Set(pos3D + new Vector3(3, 0, 0));
-
- TinyCountDown.Instance.Set("SpaceBeam", 0.1f);
- return true;
- }
- return TinyCountDown.Instance.Get("SpaceBeam") > 0;
- }
-
}