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Diffstat (limited to 'SurvivalTest/Assets/Scripts/TopDown/TopDownSorting.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/TopDown/TopDownSorting.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/TopDown/TopDownSorting.cs b/SurvivalTest/Assets/Scripts/TopDown/TopDownSorting.cs
new file mode 100644
index 0000000..3ee2f0a
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/TopDown/TopDownSorting.cs
@@ -0,0 +1,40 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[DisallowMultipleComponent]
+[RequireComponent(typeof(SpriteRenderer))]
+[RequireComponent(typeof(TopDownTransform))]
+public class TopDownSorting : MonoBehaviour
+{
+ private SpriteRenderer m_SpriteRenderer;
+ private TopDownTransform m_Coord;
+
+ private void Awake()
+ {
+ m_SpriteRenderer = GetComponent<SpriteRenderer>();
+ m_Coord = GetComponent<TopDownTransform>();
+ }
+
+ private void Update()
+ {
+ Sorting();
+ }
+
+ public void Sorting()
+ {
+ if(m_SpriteRenderer == null)
+ {
+ m_SpriteRenderer = GetComponent<SpriteRenderer>();
+ }
+
+ if(m_Coord == null)
+ {
+ m_Coord = GetComponent<TopDownTransform>();
+ }
+
+ // ¸ù¾ÝyÉèÖÃsortOrder
+ m_SpriteRenderer.sortingOrder = (int)(-m_Coord.position.y * 100);
+ }
+
+}