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Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs
deleted file mode 100644
index 03ee945..0000000
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PanelEquipBar : PanelBase
-{
- public UIEquipWidget m_EquipTemplate;
-
- public UISimpleGrid m_EquipGrid;
-
- private List<UIEquipWidget> m_Equips = new List<UIEquipWidget>();
-
- public override void Set(object param)
- {
- m_EquipTemplate.gameObject.SetActive(false);
-
- for (int i = 0; i < PlayerManager.Instance.equips.Count; ++i)
- {
- UIEquipWidget widget = MakeEquipWidget(PlayerManager.Instance.equips[i]);
- m_Equips.Add(widget);
- }
- }
-
- UIEquipWidget MakeEquipWidget(EquipBase equip)
- {
- UIEquipWidget widget = Instantiate<UIEquipWidget>(m_EquipTemplate);
- widget.transform.SetParent(m_EquipGrid.transform);
- widget.gameObject.SetActive(true);
- widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
-#if UNITY_EDITOR
- widget.name = "equip (" + equip.name + ")";
-#endif
-
- UIEquipWidgetParam param = new UIEquipWidgetParam();
- param.equip = equip;
- widget.Set(param);
- return widget;
- }
-
-}