diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs new file mode 100644 index 0000000..ecb6ea1 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs @@ -0,0 +1,95 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class UIItemBar : MonoBehaviour +{ + public ItemWidget m_ItemTempalte; + + public UISimpleGrid m_ItemGrid; + + public Text m_TextName; + + private List<ItemWidget> m_Items = new List<ItemWidget>(); + + private int m_CurrentIndex = 0; + + public void Set() + { + for (int i = 0; i < PlayerManager.Instance.items.Count; ++i) + { + ItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]); + m_Items.Add(widget); + } + + SelectItemWidget(0); + } + + bool SwitchToLeft() + { + return Input.GetButtonDown("LeftItem"); + } + + bool SwitchToRight() + { + return Input.GetButtonDown("RightItem"); + } + + bool UseItem() + { + return Input.GetButtonDown("Fire3"); + } + + ItemWidget MakeItemWidget(ItemBase item) + { + ItemWidget widget = Instantiate<ItemWidget>(m_ItemTempalte); + widget.transform.SetParent(m_ItemGrid.transform); + widget.gameObject.SetActive(true); + widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0); +#if UNITY_EDITOR + widget.name = "item (" + item.name + ")"; +#endif + + ItemWidgetParam param = new ItemWidgetParam(); + //param.onSelected = OnSelectItemWidget; + param.item = item; + widget.Set(param); + return widget; + } + + protected void Update() + { + if (SwitchToLeft()) + { + int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Items.Count - 1); + SelectItemWidget(newIndex); + } + if (SwitchToRight()) + { + int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Items.Count - 1); + SelectItemWidget(newIndex); + } + if (UseItem()) + { + m_Items[m_CurrentIndex].OnUseCallback(); + PlayerManager.Instance.UseItem(m_Items[m_CurrentIndex].item); + } + } + + void SelectItemWidget(int index) + { + if (index < 0 || index > m_Items.Count - 1) + { + return; + } + m_Items[m_CurrentIndex].OnDeselectCallback(); + m_Items[index].OnSelectCallback(); + + m_TextName.text = m_Items[index].item.name; + m_TextName.gameObject.SetActive(false); + + m_CurrentIndex = index; + } + +} |