diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Weapons/Boomerang')
6 files changed, 188 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs new file mode 100644 index 0000000..5d2a5bb --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs @@ -0,0 +1,73 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 回旋镖 +/// </summary> +public class Boomerang : MonoBehaviour +{ + public BoomerangAfterImage m_AfterImage; + + private Vector2 m_Direction; + + // 当前速度 + private float m_Speed; + + // 最大飞行距离 + private float m_MaxDist; + + private float m_RotateSpeed = 500f; + + Coroutine m_CoAfterImage; + + public void Set(Vector2 dir, float speed, float maxDist) + { + m_Direction = dir; + m_Speed = speed; + m_MaxDist = maxDist; + + m_CoAfterImage = StartCoroutine(CoAfterImage(0.05f)); + } + + private void Update() + { + Vector2 move = m_Direction * m_Speed * Time.deltaTime; + + m_MaxDist -= move.magnitude; + if(m_MaxDist <= 0) + { + Destroy(this.gameObject); + + if (m_CoAfterImage != null) + { + StopCoroutine(m_CoAfterImage); + } + + return; + } + + Vector3 pos = transform.position; + pos += new Vector3(move.x, move.y, 0); + + transform.position = pos; + + transform.rotation *= Quaternion.Euler(0,0,m_RotateSpeed * Time.deltaTime); + } + + IEnumerator CoAfterImage(float interval) + { + while (true) + { + BoomerangAfterImage afterImage = BoomerangAfterImage.Instantiate(m_AfterImage); + afterImage.Set(this); + afterImage.transform.position = this.transform.position; + afterImage.transform.localScale= new Vector3(0.5f, 0.5f, 1f); + afterImage.transform.rotation = this.transform.rotation; + afterImage.gameObject.SetActive(true); + + yield return new WaitForSeconds(interval); + } + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs.meta b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs.meta new file mode 100644 index 0000000..d400625 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Boomerang.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4679a949f0f94fe47b708ff7b0d7ffb9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs new file mode 100644 index 0000000..25461ae --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BoomerangAfterImage : MonoBehaviour +{ + public SpriteRenderer sr; + + + Boomerang m_Boomerang; + + public void Set(Boomerang boomerang) + { + m_Boomerang = boomerang; + } + + private void Update() + { + //sr.sprite = m_Boomerang.GetComponent<SpriteRenderer>().sprite; + if(m_Boomerang != null) + { + //this.transform.rotation = m_Boomerang.transform.rotation; + } + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs.meta b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs.meta new file mode 100644 index 0000000..28b5eba --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/BoomerangAfterImage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6a150d5108a43f4386bda3a1707d743 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs new file mode 100644 index 0000000..f5588cd --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 回旋镖 +/// </summary> +public class Weapon_Boomerang : WeaponBase +{ + public override AutoMode autoMode => AutoMode.Condition; + + public override string name => "回旋镖"; + + public override string iconPath => "art/ui/weaponicon/boomerang"; + + string prefabPath = "prefabs/weapon/boomerang"; + + Boomerang boomerang; + + /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 + /// </summary> + /// <param name="owner"></param> + /// <returns></returns> + public override bool CheckCondition(GameObject owner) + { + return true; + } + + public override void OnInitialize(GameObject owner) + { + base.OnInitialize(owner); + boomerang = null; + } + + public override void OnTrigger(GameObject owner) + { + if (boomerang == null) + { + boomerang = UnityEngine.Object.Instantiate<Boomerang>(ResourceManager.Instance.Load<Boomerang>(prefabPath)); + CrewScript crew = owner.GetComponent<CrewScript>(); + Vector3 pos = crew.centre.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * 0.3f; + boomerang.transform.position = pos; + boomerang.Set(crew.aimDirection, 10f, 10f); + } + } + + public override void OnStop(GameObject owner) + { + + } + + public override void Update(GameObject owner) + { + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs.meta b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs.meta new file mode 100644 index 0000000..401fde6 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Weapons/Boomerang/Weapon_Boomerang.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1c95bca840a78e64bba70c9ecceb2628 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |