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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Weapons/LightSaber/Weapon_LightSaber.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Weapons/LightSaber/Weapon_LightSaber.cs63
1 files changed, 63 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Weapons/LightSaber/Weapon_LightSaber.cs b/SurvivalTest/Assets/Scripts/Weapons/LightSaber/Weapon_LightSaber.cs
new file mode 100644
index 0000000..ad942f3
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Weapons/LightSaber/Weapon_LightSaber.cs
@@ -0,0 +1,63 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Weapon_LightSaber : WeaponBase
+{
+ public override string name => "¹â½£";
+
+ public override string iconPath => "art/ui/weaponicon/light_saber";
+
+ public override AutoMode autoMode => AutoMode.Condition;
+
+ private string lightSaberPrefabPath = "prefabs/weapon/light_saber";
+
+ private bool isWielding = false;
+
+ private LightSaber m_LightSaber;
+
+ private TopDownTransform m_TopDownTransform;
+
+ private float m_Dist = 0.2f;
+
+ public override void OnInitialize(GameObject owner)
+ {
+ m_LightSaber = UnityEngine.Object.Instantiate<LightSaber>(ResourceManager.Instance.Load<LightSaber>(lightSaberPrefabPath));
+ m_TopDownTransform = m_LightSaber.gameObject.GetComponent<TopDownTransform>();
+ SetLightSaberPositionAndRotation(owner.GetComponent<CrewScript>());
+ m_LightSaber.gameObject.SetActive(false);
+ }
+
+ public override bool CheckCondition(GameObject owner)
+ {
+ return true;
+ }
+
+ public override void OnTrigger(GameObject owner)
+ {
+ if (isWielding)
+ return;
+ isWielding = true;
+
+ m_LightSaber.gameObject.SetActive(true);
+ }
+
+ public override void OnStop(GameObject owner)
+ {
+ isWielding = false;
+ m_LightSaber.gameObject.SetActive(false);
+ }
+
+ public override void Update(GameObject owner)
+ {
+ CrewScript crew = owner.GetComponent<CrewScript>();
+ SetLightSaberPositionAndRotation(crew);
+ }
+
+ void SetLightSaberPositionAndRotation(CrewScript crew)
+ {
+ m_LightSaber.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * m_Dist;
+ m_LightSaber.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(crew.aimDirection.y, crew.aimDirection.x) * Mathf.Rad2Deg);
+ }
+
+} \ No newline at end of file