diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs b/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs deleted file mode 100644 index d701c83..0000000 --- a/SurvivalTest/Assets/Scripts/Weapons/Weapon_Boomerang.cs +++ /dev/null @@ -1,34 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// 回旋镖 -/// </summary> -public class Weapon_Boomerang : WeaponBase -{ - public override AutoMode autoMode => AutoMode.Condition; - - public override string name => "回旋镖"; - - public override string iconPath => "art/ui/weaponicon/boomerang"; - - /// <summary> - /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 - /// </summary> - /// <param name="owner"></param> - /// <returns></returns> - public override bool CheckCondition(GameObject owner) - { - return false; - } - - public override void OnTrigger(GameObject owner) - { - } - - public override void Update(GameObject owner) - { - } - -}
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