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-rw-r--r--SurvivalTest/Assets/Scripts/Editor/EditorTools.cs21
-rw-r--r--SurvivalTest/Assets/Scripts/Editor/EditorTools.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs4
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs4
4 files changed, 37 insertions, 3 deletions
diff --git a/SurvivalTest/Assets/Scripts/Editor/EditorTools.cs b/SurvivalTest/Assets/Scripts/Editor/EditorTools.cs
new file mode 100644
index 0000000..08cd3a1
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Editor/EditorTools.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+public static class EditorTools
+{
+
+ [MenuItem("Tools/³¡¾°/²âÊÔ³¡¾° _F5")]
+ public static void OpenDemoScene()
+ {
+ UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Resources/scenes/Demo.unity");
+ }
+
+ [MenuItem("Tools/³¡¾°/UI±à¼­³¡¾° _F6")]
+ public static void OpenUIEditScene()
+ {
+ UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Scenes/UIEditScene.unity");
+ }
+
+}
diff --git a/SurvivalTest/Assets/Scripts/Editor/EditorTools.cs.meta b/SurvivalTest/Assets/Scripts/Editor/EditorTools.cs.meta
new file mode 100644
index 0000000..68fdbd5
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Editor/EditorTools.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 34f820b4942ac434ba11b6bbc5561d51
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
index 0ec7dc9..cd020a0 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
@@ -34,13 +34,13 @@ public class Equip_GrenadeLauncher : EquipBase
{
CrewScript crew = owner.GetComponent<CrewScript>();
- //// grenade
+ // grenade
TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath));
Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f);
grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f));
grenade.gameObject.SetActive(true);
- //// vfx
+ // vfx
GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform);
eff.transform.position = crew.launchPoint.position;
eff.SetActive(true);
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs
index 1a7dae8..03ee945 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs
@@ -12,7 +12,9 @@ public class PanelEquipBar : PanelBase
public override void Set(object param)
{
- for(int i = 0; i < PlayerManager.Instance.equips.Count; ++i)
+ m_EquipTemplate.gameObject.SetActive(false);
+
+ for (int i = 0; i < PlayerManager.Instance.equips.Count; ++i)
{
UIEquipWidget widget = MakeEquipWidget(PlayerManager.Instance.equips[i]);
m_Equips.Add(widget);