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-rw-r--r--SurvivalTest/Assets/Scripts/Resources.meta8
-rw-r--r--SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs9
-rw-r--r--SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta11
-rw-r--r--SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs9
4 files changed, 34 insertions, 3 deletions
diff --git a/SurvivalTest/Assets/Scripts/Resources.meta b/SurvivalTest/Assets/Scripts/Resources.meta
new file mode 100644
index 0000000..c816cb5
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Resources.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 15372b99a90c9cd4bbc1ac76c420b72a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs
new file mode 100644
index 0000000..0b23d68
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ResourceManager : Singleton<ResourceManager>
+{
+
+
+}
diff --git a/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta
new file mode 100644
index 0000000..3b7e27c
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Resources/ResourceManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c7f322e5e74d79a46b0dfa5d2680e707
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs
index 11f76ba..6432354 100644
--- a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs
+++ b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs
@@ -237,11 +237,14 @@ public class TestPeaceMaker : MonoBehaviour
{
while (true)
{
+ CreateBullet(TestMathHelper.Rotate(m_AimDirection, -10 * Mathf.Deg2Rad), 12f, 2f);
+ yield return new WaitForSeconds(interval / 3f);
+
CreateBullet(m_AimDirection, 12f, 2f);
- //CreateBullet(TestMathHelper.Rotate(m_AimDirection, 10 * Mathf.Deg2Rad), 12f, 2f);
- //CreateBullet(TestMathHelper.Rotate(m_AimDirection, -10 * Mathf.Deg2Rad), 12f, 2f);
+ yield return new WaitForSeconds(interval / 3f);
- yield return new WaitForSeconds(interval);
+ CreateBullet(TestMathHelper.Rotate(m_AimDirection, 10 * Mathf.Deg2Rad), 12f, 2f);
+ yield return new WaitForSeconds(interval / 3f);
}
}