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-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor.meta8
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs175
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs9
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs14
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs279
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends.meta8
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs64
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs80
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs132
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs50
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Examples.meta8
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity653
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta7
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs20
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Icons.meta8
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.pngbin0 -> 243 bytes
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png.meta92
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta8
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta8
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs118
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta11
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs15
-rw-r--r--SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta11
32 files changed, 1877 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor.meta
new file mode 100644
index 0000000..617d3e7
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 45adf787f0297654e8f79c7c456b656c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs
new file mode 100644
index 0000000..e71b082
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs
@@ -0,0 +1,175 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+public static class ToolsHelper
+{
+ static FieldInfo s_Hidden;
+ static ToolsHelper()
+ {
+ Type type = typeof(Tools);
+ s_Hidden = type.GetField("s_Hidden", BindingFlags.NonPublic | BindingFlags.Static);
+ }
+
+ // hide default handles
+ public static bool Hidden
+ {
+ get
+ {
+ return ((bool)s_Hidden.GetValue(null));
+ }
+ set
+ {
+ s_Hidden.SetValue(null, value);
+ }
+ }
+}
+
+public static class EditorGUIHelper
+{
+ #region methods
+ delegate void DrawPropertiesExcludingDelegate(SerializedObject obj, params string[] propertyToExclude);
+ static DrawPropertiesExcludingDelegate DrawPropertiesExcluding;
+ #endregion
+
+ #region Styles
+ static GUIStyle s_EditToolButtonStyle;
+ #endregion
+
+ static EditorGUIHelper()
+ {
+ SetupMethods();
+ SetupGUIStyles();
+ }
+
+ static void SetupMethods()
+ {
+ DrawPropertiesExcluding = GetMethod<DrawPropertiesExcludingDelegate>(typeof(Editor), "DrawPropertiesExcluding", BindingFlags.Static | BindingFlags.NonPublic);
+ }
+
+ static void SetupGUIStyles()
+ {
+ s_EditToolButtonStyle = new GUIStyle("Button");
+ s_EditToolButtonStyle.padding = new RectOffset(0, 0, 0, 0);
+ s_EditToolButtonStyle.margin = new RectOffset(0, 0, 0, 0);
+ }
+
+ private static T GetMethod<T>(Type type, string name) where T : Delegate
+ {
+ var method = type.GetMethod(name);
+ T del = (T)Delegate.CreateDelegate(typeof(T), method);
+ return del;
+ }
+
+ private static T GetMethod<T>(Type type, string name, BindingFlags flag) where T : Delegate
+ {
+ var method = type.GetMethod(name, flag);
+ T del = (T)Delegate.CreateDelegate(typeof(T), method);
+ return del;
+ }
+
+ // 绘制默认inspector但不显示script
+ public static bool DrawDefaultInspectorWithoutScriptField(this Editor Inspector)
+ {
+ EditorGUI.BeginChangeCheck();
+ Inspector.serializedObject.Update();
+ SerializedProperty Iterator = Inspector.serializedObject.GetIterator();
+ Iterator.NextVisible(true);
+ while (Iterator.NextVisible(false))
+ {
+ EditorGUILayout.PropertyField(Iterator, true);
+ }
+ Inspector.serializedObject.ApplyModifiedProperties();
+ return (EditorGUI.EndChangeCheck());
+ }
+
+ // 绘制默认inspector,但是不显示field
+ public static void DrawDefaultInspectorWithoutField(SerializedObject obj, string field)
+ {
+ EditorGUI.BeginChangeCheck();
+ DrawPropertiesExcluding(obj, field);
+ if (EditorGUI.EndChangeCheck())
+ obj.ApplyModifiedProperties();
+ }
+
+ // 控制tools开启的toggle
+ public static bool DrawToolsToggle(this Editor caller, string label, GUIContent icon, bool toggle)
+ {
+ Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]);
+ Rect position = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 20f);
+ GUIContent content = new GUIContent(label);
+ Vector2 vector = GUI.skin.label.CalcSize(content);
+ Rect position2 = new Rect(controlRect.xMin, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height);
+ int instanceID = caller.GetInstanceID();
+ GUI.Label(position2, label);
+ toggle = GUI.Toggle(position, toggle, icon, s_EditToolButtonStyle);
+ return toggle;
+ }
+
+ // 控制tools开启的toggle
+ public static bool DrawToolsToggle(this Editor caller, string label, bool toggle)
+ {
+ Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]);
+ Rect position = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 20f);
+ GUIContent content = new GUIContent(label);
+ Vector2 vector = GUI.skin.label.CalcSize(content);
+ Rect position2 = new Rect(controlRect.xMin, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height);
+ int instanceID = caller.GetInstanceID();
+ GUI.Label(position2, label);
+ toggle = GUI.Toggle(position, toggle, "");
+ return toggle;
+ }
+
+ // label content
+ public static void LabelField (string label, string content)
+ {
+ Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]);
+ Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(label));
+ EditorGUI.LabelField(new Rect(controlRect.xMin, controlRect.yMin, vector.x, 20f), label);
+ vector = GUI.skin.label.CalcSize(new GUIContent(content));
+ EditorGUI.LabelField(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, vector.x, 20f), content);
+ }
+
+ // 靠右的label
+ public static void LabelFieldRight(string content)
+ {
+ Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]);
+ Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(content));
+ EditorGUI.LabelField(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, vector.x, 20f), content);
+ }
+
+ public static bool Button(string label, string content, int width)
+ {
+ Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]);
+ Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(label));
+ EditorGUI.LabelField(new Rect(controlRect.xMin, controlRect.yMin, vector.x, 20f), label);
+ return GUI.Button(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, width, 20f), content);
+ }
+
+ // label button tip
+ public static bool Button(string label, string content, int width, string tip)
+ {
+ Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]);
+ Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(label));
+ EditorGUI.LabelField(new Rect(controlRect.xMin, controlRect.yMin, vector.x, 20f), label);
+ bool clicked = GUI.Button(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, width, 20f), content);
+ EditorGUI.LabelField(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth + width + 5, controlRect.yMin, vector.x, 20f), tip);
+ return clicked;
+ }
+
+ // 按钮是图形而不是对勾的toggle
+ public static bool ToggleButton(string label, bool value, GUIContent button)
+ {
+ Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]);
+ Rect position = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 20f);
+ GUIContent content = new GUIContent(label);
+ Vector2 vector = GUI.skin.label.CalcSize(content);
+ Rect position2 = new Rect(controlRect.xMin, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height);
+ GUI.Label(position2, label);
+ value = GUI.Toggle(position, value, button, s_EditToolButtonStyle);
+ return value;
+ }
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta
new file mode 100644
index 0000000..5b4bd6b
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4d503328ed0e74c4993f51b243402640
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs
new file mode 100644
index 0000000..59dfc01
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public static class EditorGUIHelperSetUp
+{
+ public static string root = "Assets/Tools/EditorGUIHelper/";
+
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs.meta
new file mode 100644
index 0000000..b3dae74
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 334ea7a2b183f99489eff2b84c8231e6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs
new file mode 100644
index 0000000..53f9323
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+// Gizmos չ
+public static class EditorGizmosHelper
+{
+ public static void DrawCube()
+ {
+
+ }
+
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs.meta
new file mode 100644
index 0000000..f7411dd
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d8d8c8aa0672d844e9051ebc8c776b5c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs
new file mode 100644
index 0000000..6a07ab4
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs
@@ -0,0 +1,279 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+// https://docs.unity3d.com/ScriptReference/Handles.html
+
+// Scene视图中的自定义handles
+public static class EditorHandlesHelper
+{
+
+ static int s_ValueScaleHandleHash;
+ static int s_PositionArrowHandleHash;
+
+ // limit value 数据
+ static float s_StartScale;
+ static float s_ValueDrag;
+ static float s_ScaleDrawLength;
+
+ static Vector3 s_LastPosition;
+
+ // style
+ static GUIStyle s_StyleBlackLabel;
+ static GUIStyle s_StyleWhiteLabel;
+ static Dictionary<int/*color*/, GUIStyle> s_StyleLabels;
+
+ static EditorHandlesHelper()
+ {
+ s_ValueScaleHandleHash = "ValueScaleHandle".GetHashCode();
+ s_PositionArrowHandleHash = "PositionArrowHandle".GetHashCode();
+
+
+ SetupStyles();
+ }
+
+ static void SetupStyles()
+ {
+ s_StyleBlackLabel = new GUIStyle();
+ s_StyleBlackLabel.normal.textColor = Color.black;
+ s_StyleWhiteLabel = new GUIStyle();
+ s_StyleWhiteLabel.normal.textColor = Color.white;
+ s_StyleLabels = new Dictionary<int, GUIStyle>();
+ }
+
+ #region 单一handle
+
+ /// <summary>
+ /// 无事件箭头
+ /// </summary>
+ /// <param name="position"></param>
+ /// <param name="direction"></param>
+ /// <param name="length"></param>
+ /// <param name="arrowSize"></param>
+ /// <param name="dotted"></param>
+ public static void Arrow(Vector3 position, Vector3 direction, float length = 1f, float arrowSize = 0.1f, bool dotted = false)
+ {
+ direction = direction.normalized;
+ if(!dotted)
+ Handles.DrawLine(position, position + direction * length);
+ else
+ Handles.DrawDottedLine(position, position + direction * length,1f);
+ Handles.ConeHandleCap(0, position + direction * length, Quaternion.LookRotation(direction, Vector3.up), arrowSize, EventType.Repaint);
+ }
+
+ /// <summary>
+ /// 处理位置的可拖拽箭头
+ /// </summary>
+ /// <param name="currentValue"></param>
+ /// <param name="position"></param>
+ /// <param name="direction"></param>
+ /// <param name="length"></param>
+ /// <param name="arrowSize"></param>
+ /// <param name="dotted"></param>
+ /// <returns></returns>
+ public static Vector3 PositionArrow(Vector3 position, Vector3 direction, float length, float arrowSize, bool dotted = false)
+ {
+ direction = direction.normalized;
+
+ Vector3 value = Vector3.zero;
+ Handles.CapFunction capFunc = Handles.ConeHandleCap;
+
+ Quaternion capRot = Quaternion.LookRotation(direction, Vector3.up);
+ float size = arrowSize;
+ Vector3 arrowPos = position + direction * length;
+
+ int id = GUIUtility.GetControlID(s_PositionArrowHandleHash, FocusType.Keyboard);
+
+ Event current = Event.current;
+ switch (current.GetTypeForControl(id))
+ {
+ case EventType.MouseDown:
+ if ((HandleUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2))
+ {
+ s_LastPosition = Camera.current.ScreenToWorldPoint(Event.current.mousePosition);
+
+ GUIUtility.keyboardControl = id;
+ GUIUtility.hotControl = id;
+ current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(1);
+ }
+ break;
+ case EventType.MouseUp:
+ if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2))
+ {
+ GUIUtility.keyboardControl = 0;
+ GUIUtility.hotControl = 0;
+ current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(0);
+ }
+ break;
+ case EventType.MouseDrag:
+ if (GUIUtility.hotControl == id)
+ {
+ Vector3 worldpos = Camera.current.ScreenToWorldPoint(Event.current.mousePosition);
+ value = worldpos - s_LastPosition;
+
+ s_LastPosition = worldpos;
+
+ GUI.changed = true;
+ current.Use();
+ }
+ break;
+ //case EventType.KeyDown:
+ // if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape)
+ // {
+ // GUIUtility.hotControl = 0;
+ // GUI.changed = true;
+ // current.Use();
+ // }
+ // break;
+ case EventType.Repaint:
+ {
+ Color color = Color.white;
+ if (id == GUIUtility.keyboardControl)
+ {
+ color = Handles.color;
+ Handles.color = Handles.selectedColor;
+ }
+ capFunc(id, arrowPos, capRot, size * 0.15f, EventType.Repaint);
+ DottedLine(position, arrowPos, 1f, dotted);
+ if (id == GUIUtility.keyboardControl)
+ {
+ Handles.color = color;
+ }
+ break;
+ }
+ case EventType.Layout:
+ HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(arrowPos, size * 0.15f));
+ break;
+ }
+
+ return value;
+ }
+
+ public static void DottedLine(Vector3 p1, Vector3 p2, float length, bool dotted = true)
+ {
+ if (!dotted)
+ Handles.DrawLine(p1, p2);
+ else
+ Handles.DrawDottedLine(p1, p2, 1f);
+ }
+
+ // 控制数值的箭头
+ public static float ScaleValue(float value, Vector3 position, Vector3 direction, float length, Handles.CapFunction capFunc, Quaternion capRot, float size, float snap = 0)
+ {
+ Handles.DrawLine(position, position + direction * length);
+ value = ScaleValue(value, position + direction, capRot, size, capFunc, snap);
+ return value;
+ }
+
+ // 控制数值的handle
+ public static float ScaleValue(float value, Vector3 position, Quaternion rotation, float size, Handles.CapFunction capFunc, float snap)
+ {
+ int controlID = GUIUtility.GetControlID(s_ValueScaleHandleHash, FocusType.Keyboard);
+ int id = controlID;
+ Event current = Event.current;
+ switch (current.GetTypeForControl(id))
+ {
+ case EventType.MouseDown:
+ if ((HandleUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2))
+ {
+ GUIUtility.keyboardControl = id;
+ GUIUtility.hotControl = id;
+ s_StartScale = value;
+ s_ValueDrag = 0f;
+ current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(1);
+ }
+ break;
+ case EventType.MouseUp:
+ if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2))
+ {
+ GUIUtility.hotControl = 0;
+ s_ScaleDrawLength = 1f;
+ current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(0);
+ }
+ break;
+ case EventType.MouseDrag:
+ if (GUIUtility.hotControl == id)
+ {
+ s_ValueDrag += HandleUtility.niceMouseDelta * 0.01f;
+ //value = (Handles.SnapValue(s_ValueDrag, snap) + 1f) * s_StartScale;
+ value = Camera.current.ScreenToWorldPoint(Event.current.mousePosition).x - 1;
+ s_ScaleDrawLength = value / s_StartScale;
+ GUI.changed = true;
+ current.Use();
+ }
+ break;
+ case EventType.KeyDown:
+ if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape)
+ {
+ value = s_StartScale;
+ s_ScaleDrawLength = 1f;
+ GUIUtility.hotControl = 0;
+ GUI.changed = true;
+ current.Use();
+ }
+ break;
+ case EventType.Repaint:
+ {
+ Color color = Color.white;
+ if (id == GUIUtility.keyboardControl)
+ {
+ color = Handles.color;
+ Handles.color = Handles.selectedColor;
+ }
+ capFunc(id, position, rotation, size * 0.15f, EventType.Repaint);
+ if (id == GUIUtility.keyboardControl)
+ {
+ Handles.color = color;
+ }
+ break;
+ }
+ case EventType.Layout:
+ HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(position, size * 0.15f));
+ break;
+ }
+ return value;
+ }
+
+ // 带背景的label
+ public static void Label(Vector3 position, string label, Color textColor)
+ {
+ GUIStyle textStyle = TryGetLabelStyleOrCreate(textColor);
+ Handles.Label(position, label, textStyle);
+ }
+
+ public static void WireCube(Vector3 position, Vector3 size, Color col)
+ {
+ Color c = Handles.color;
+ Handles.color = col;
+ Handles.DrawWireCube(position, size);
+ Handles.color = c;
+ }
+
+ #endregion
+
+ #region 复合handle
+
+ #endregion
+
+ #region 内部方法
+
+ static GUIStyle TryGetLabelStyleOrCreate(Color color)
+ {
+ GUIStyle style;
+ if (!s_StyleLabels.TryGetValue(color.GetHashCode(), out style))
+ {
+ style = new GUIStyle();
+ style.normal.textColor = color;
+ s_StyleLabels.Add(color.GetHashCode(), style);
+ }
+ return style;
+ }
+
+ #endregion
+
+}
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta
new file mode 100644
index 0000000..5980e0b
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f833debbd4598444b9fee62250e36306
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends.meta
new file mode 100644
index 0000000..02796be
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs
new file mode 100644
index 0000000..efb2cec
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs
@@ -0,0 +1,64 @@
+using System;
+using System.Reflection;
+using UnityEngine;
+using UnityEditor;
+
+public abstract class InspectorExt : Editor
+{
+ protected Editor defaultEditor;
+
+ protected abstract string defaultEditorName { get; }
+
+ bool s_MoreInfo = true;
+ static readonly GUIContent more = EditorGUIUtility.TrTextContent("More Information", null, (Texture2D)null);
+
+ public virtual void OnEnable()
+ {
+ defaultEditor = Editor.CreateEditor(targets, Type.GetType(defaultEditorName));
+ if(defaultEditor == null)
+ Debug.LogError("No such editor class \""+ defaultEditorName + "\"");
+ TryInvokeDefaultMethod("OnEnable");
+ }
+
+ public virtual void OnDisable()
+ {
+ //When OnDisable is called, the default editor we created should be destroyed to avoid memory leakage.
+ //Also, make sure to call any required methods like OnDisable
+ TryInvokeDefaultMethod("OnDisable");
+ DestroyImmediate(defaultEditor);
+
+ s_MoreInfo = true;
+ }
+
+ public override void OnInspectorGUI()
+ {
+ if (defaultEditor)
+ defaultEditor.OnInspectorGUI();
+ }
+
+ public virtual void OnSceneGUI ()
+ {
+ TryInvokeDefaultMethod("OnSceneGUI");
+ }
+
+ protected bool BeginMore()
+ {
+ s_MoreInfo = EditorGUILayout.BeginFoldoutHeaderGroup(s_MoreInfo, more, null, null, null);
+ return s_MoreInfo;
+ }
+
+ protected void EndMore()
+ {
+ EditorGUILayout.EndFoldoutHeaderGroup();
+ }
+
+ protected void TryInvokeDefaultMethod(string method, BindingFlags flag = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
+ {
+ MethodInfo disableMethod = defaultEditor.GetType().GetMethod(method, flag);
+ if (disableMethod != null)
+ {
+ disableMethod.Invoke(defaultEditor, null);
+ }
+ }
+
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs.meta
new file mode 100644
index 0000000..33a6747
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs.meta
@@ -0,0 +1,11 @@
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+guid: 0ac8e9c82eb57e5489438cd41fa88ba5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs
new file mode 100644
index 0000000..650f3ee
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs
@@ -0,0 +1,80 @@
+using System;
+using System.Reflection;
+using UnityEngine;
+using UnityEditor;
+
+// չmeshrender editorʾ
+// sortingLayer
+// sortingOrder
+// bounds
+[CustomEditor(typeof(MeshRenderer), true)]
+[CanEditMultipleObjects]
+public class MeshRendererInspector : InspectorExt
+{
+ MeshRenderer renderer;
+
+ bool s_ShowBounds = false;
+
+ string s_BoundsIconPath = EditorGUIHelperSetUp.root + "Icons/bounds.png";
+ GUIContent s_BoundsIcon;
+
+ protected override string defaultEditorName => "UnityEditor.MeshRendererEditor, UnityEditor";
+
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ renderer = target as MeshRenderer;
+ Setup();
+ }
+
+ public override void OnDisable()
+ {
+ base.OnDisable();
+ Setup();
+ }
+
+ void Setup()
+ {
+ s_ShowBounds = false;
+ if(s_BoundsIcon == null)
+ s_BoundsIcon = EditorGUIUtility.IconContent(s_BoundsIconPath);
+ }
+
+ public sealed override void OnInspectorGUI()
+ {
+ base.OnInspectorGUI();
+
+ if (BeginMore())
+ {
+ string sortingLayer = renderer.sortingLayerName;
+ string[] layers = new string[SortingLayer.layers.Length];
+ int index = 0;
+ for (int i = 0; i < layers.Length; ++i)
+ {
+ layers[i] = SortingLayer.layers[i].name;
+ if (sortingLayer == layers[i])
+ index = i;
+ }
+ index = EditorGUILayout.Popup("Sorting Layer", index, layers);
+ renderer.sortingLayerName = layers[index];
+ renderer.sortingOrder = EditorGUILayout.IntField("Sorting Order", renderer.sortingOrder);
+ s_ShowBounds = EditorGUIHelper.ToggleButton("Show Bounds", s_ShowBounds, s_BoundsIcon);
+ }
+ EndMore();
+ }
+
+ public override void OnSceneGUI ()
+ {
+ base.OnSceneGUI();
+ if (s_ShowBounds)
+ {
+ Vector3 center = renderer.bounds.center;
+ float radius = renderer.bounds.extents.magnitude;
+ Handles.color = Color.white;
+ EditorHandlesHelper.WireCube(center, renderer.bounds.size, Color.blue);
+ Handles.color = Color.white;
+ EditorHandlesHelper.Label(center, "bounds:" + renderer.bounds.size,Color.blue);
+ }
+ }
+
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs.meta
new file mode 100644
index 0000000..764508e
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4a54e71946e679847a74bc44ae85768f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs
new file mode 100644
index 0000000..81a0e72
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs
@@ -0,0 +1,132 @@
+using System;
+using System.Reflection;
+using UnityEngine;
+using UnityEditor;
+
+// sortingLayer
+// sortingOrder
+// bounds
+// bonecount
+[CustomEditor(typeof(SkinnedMeshRenderer), true)]
+[CanEditMultipleObjects]
+public class SkinnedMeshRendererInspector : InspectorExt
+{
+ protected override string defaultEditorName => "UnityEditor.SkinnedMeshRendererEditor, UnityEditor";
+
+ SkinnedMeshRenderer renderer;
+
+ string s_BoundsIconPath = EditorGUIHelperSetUp.root + "Icons/bounds.png";
+ GUIContent s_BoundsIcon;
+
+ bool s_ShowBounds = false;
+
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ renderer = target as SkinnedMeshRenderer;
+ if (s_BoundsIcon == null)
+ s_BoundsIcon = EditorGUIUtility.IconContent(s_BoundsIconPath);
+ s_ShowBounds = false;
+ }
+
+ public override void OnDisable()
+ {
+ base.OnDisable();
+ s_ShowBounds = false;
+ }
+
+ public override void OnInspectorGUI()
+ {
+ base.OnInspectorGUI();
+
+ if (renderer == null)
+ return;
+
+ if(BeginMore())
+ {
+ string sortingLayer = renderer.sortingLayerName;
+ string[] layers = new string[SortingLayer.layers.Length];
+ int index = 0;
+ for (int i = 0; i < layers.Length; ++i)
+ {
+ layers[i] = SortingLayer.layers[i].name;
+ if (sortingLayer == layers[i])
+ index = i;
+ }
+ index = EditorGUILayout.Popup("Sorting Layer", index, layers);
+ renderer.sortingLayerName = layers[index];
+ renderer.sortingOrder = EditorGUILayout.IntField("Sorting Order", renderer.sortingOrder);
+ s_ShowBounds = EditorGUIHelper.ToggleButton("Show Bounds", s_ShowBounds, s_BoundsIcon);
+ Transform bone0 = renderer.bones != null && renderer.bones.Length > 0 ? renderer.bones[0] : null;
+ GUI.enabled = false;
+ EditorGUILayout.ObjectField("Bones[0]", bone0, typeof(Transform), true);
+ GUI.enabled = true;
+ //EditorGUIHelper.LabelField("Bone Count", GetBoneCount(bone0).ToString());
+ EditorGUIHelper.LabelField("Bones Length", renderer.bones.Length.ToString());
+
+ // Mesh info
+ Mesh mesh = renderer.sharedMesh;
+ if(mesh)
+ {
+ EditorGUIHelper.LabelField("Mesh Info", "Vertex Count (VBO): " + mesh.vertexCount);
+ EditorGUIHelper.LabelFieldRight("Topology Count (IBO): " + mesh.triangles.Length);
+ EditorGUIHelper.LabelFieldRight("Possible Triangles Count: " + mesh.triangles.Length / 3);
+ EditorGUIHelper.LabelFieldRight("SubMesh Count: " + mesh.subMeshCount);
+ EditorGUIHelper.LabelFieldRight("Attributes: " + GetAttributesEnabled());
+ }
+ }
+ EndMore();
+ }
+
+
+ private int GetBoneCount(Transform root)
+ {
+ if (root == null)
+ return 0;
+ int childCount = root.childCount;
+ for (int i = 0; i < root.childCount; ++i)
+ {
+ childCount += GetBoneCount(root.GetChild(i));
+ }
+ return childCount;
+ }
+
+ public override void OnSceneGUI()
+ {
+ base.OnSceneGUI();
+ if (s_ShowBounds)
+ {
+ Vector3 center = renderer.bounds.center;
+ float radius = renderer.bounds.extents.magnitude;
+ Handles.color = Color.white;
+ EditorHandlesHelper.WireCube(center, renderer.bounds.size, Color.blue);
+ Handles.color = Color.white;
+ EditorHandlesHelper.Label(center, "bounds:" + renderer.bounds.size, Color.blue);
+ }
+ }
+
+ private string GetAttributesEnabled()
+ {
+ if (renderer == null)
+ return "";
+ string attr = "";
+ Mesh mesh = renderer.sharedMesh;
+ if (mesh.vertices.Length > 0) attr += "[position] ";
+ if (mesh.normals.Length > 0) attr += "[normal] ";
+ if (mesh.tangents.Length > 0) attr += "[tangent] ";
+ if (mesh.colors.Length > 0) attr += "[color] ";
+ if (mesh.uv.Length > 0) attr += "[uv1] ";
+ if (mesh.uv2.Length > 0) attr += "[uv2] ";
+ if (mesh.uv3.Length > 0) attr += "[uv3] ";
+ if (mesh.uv4.Length > 0) attr += "[uv4] ";
+#if UNITY_2019 || UNITY_2020 || UNITY_2021
+ if (mesh.uv5.Length > 0) attr += "[uv5] ";
+ if (mesh.uv6.Length > 0) attr += "[uv6] ";
+ if (mesh.uv7.Length > 0) attr += "[uv7] ";
+ if (mesh.uv8.Length > 0) attr += "[uv8] ";
+#endif
+ if (mesh.boneWeights.Length > 0) attr += "[boneWeights] ";
+ return attr;
+ }
+
+}
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs.meta
new file mode 100644
index 0000000..5d0e921
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs
new file mode 100644
index 0000000..a474ecf
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs
@@ -0,0 +1,50 @@
+//https://forum.unity.com/threads/extending-instead-of-replacing-built-in-inspectors.407612/
+using System;
+using System.Reflection;
+using UnityEngine;
+using UnityEditor;
+
+[CustomEditor(typeof(Transform), true)]
+[CanEditMultipleObjects]
+public class TransformInspector : InspectorExt
+{
+ Transform transform;
+
+ bool s_ShowInformation = false;
+
+ protected override string defaultEditorName => "UnityEditor.TransformInspector, UnityEditor";
+
+ public override void OnEnable()
+ {
+ base.OnEnable();
+ transform = target as Transform;
+ s_ShowInformation = false;
+ }
+
+ public override void OnDisable()
+ {
+ base.OnDisable();
+ s_ShowInformation = false;
+ }
+
+ public override void OnInspectorGUI()
+ {
+ EditorGUILayout.LabelField("Local Space", EditorStyles.boldLabel);
+ defaultEditor.OnInspectorGUI();
+
+ if(BeginMore())
+ {
+ //
+ EditorGUILayout.LabelField("World Space", EditorStyles.boldLabel);
+
+ GUI.enabled = false;
+
+ EditorGUILayout.Vector3Field("Position", transform.position);
+ EditorGUILayout.Vector3Field("Rotation", transform.rotation.ToEuler() * Mathf.Rad2Deg);
+ EditorGUILayout.Vector3Field("Scale", transform.lossyScale);
+
+ GUI.enabled = true;
+ }
+ EndMore();
+ }
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs.meta
new file mode 100644
index 0000000..bd8715e
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples.meta
new file mode 100644
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+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples.meta
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity
new file mode 100644
index 0000000..85c5f27
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity
@@ -0,0 +1,653 @@
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta
new file mode 100644
index 0000000..d903af3
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs
new file mode 100644
index 0000000..354454e
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RotationLimitAngle : MonoBehaviour
+{
+ enum Axis
+ {
+ x = 0,
+ y = 1,
+ z = 2,
+ }
+
+ public Vector2[] limitAngle = new Vector2[3];
+
+ public float min = 1;
+
+ public Vector3 axis;
+
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta
new file mode 100644
index 0000000..5d6e85f
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons.meta
new file mode 100644
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png
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index 0000000..da89632
--- /dev/null
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new file mode 100644
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta
new file mode 100644
index 0000000..5e865e2
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+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta
new file mode 100644
index 0000000..0fbfc05
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta
@@ -0,0 +1,8 @@
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diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs
new file mode 100644
index 0000000..74bfebb
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs
@@ -0,0 +1,118 @@
+using UnityEngine;
+using UnityEditor;
+
+[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))]
+public class MinMaxSliderDrawer : PropertyDrawer
+{
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ var minMaxAttribute = (MinMaxSliderAttribute)attribute;
+ var propertyType = property.propertyType;
+
+ label.tooltip = minMaxAttribute.min.ToString("F2") + " to " + minMaxAttribute.max.ToString("F2");
+
+ Rect controlRect = EditorGUI.PrefixLabel(position, label);
+
+ Rect[] splittedRect = SplitRect(controlRect, 3);
+
+ if (propertyType == SerializedPropertyType.Vector2)
+ {
+
+ EditorGUI.BeginChangeCheck();
+
+ Vector2 vector = property.vector2Value;
+ float minVal = vector.x;
+ float maxVal = vector.y;
+
+ minVal = float.Parse(GUI.TextField(splittedRect[0], minVal.ToString("F2")));
+ maxVal = float.Parse(GUI.TextField(splittedRect[2], maxVal.ToString("F2")));
+
+ Rect sliderRect = new Rect(splittedRect[0].x + 10, splittedRect[0].y, splittedRect[2].x - splittedRect[0].x - 15, splittedRect[0].height);
+
+ EditorGUI.MinMaxSlider(sliderRect, ref minVal, ref maxVal,
+ minMaxAttribute.min, minMaxAttribute.max);
+
+ if (minVal < minMaxAttribute.min)
+ {
+ minVal = minMaxAttribute.min;
+ }
+
+ if (maxVal > minMaxAttribute.max)
+ {
+ maxVal = minMaxAttribute.max;
+ }
+
+ vector = new Vector2(minVal > maxVal ? maxVal : minVal, maxVal);
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ property.vector2Value = vector;
+ }
+
+ }
+ else if (propertyType == SerializedPropertyType.Vector2Int)
+ {
+
+ EditorGUI.BeginChangeCheck();
+
+ Vector2Int vector = property.vector2IntValue;
+ float minVal = vector.x;
+ float maxVal = vector.y;
+
+ minVal = EditorGUI.FloatField(splittedRect[0], minVal);
+ maxVal = EditorGUI.FloatField(splittedRect[2], maxVal);
+
+ EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal,
+ minMaxAttribute.min, minMaxAttribute.max);
+
+ if (minVal < minMaxAttribute.min)
+ {
+ maxVal = minMaxAttribute.min;
+ }
+
+ if (minVal > minMaxAttribute.max)
+ {
+ maxVal = minMaxAttribute.max;
+ }
+
+ vector = new Vector2Int(Mathf.FloorToInt(minVal > maxVal ? maxVal : minVal), Mathf.FloorToInt(maxVal));
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ property.vector2IntValue = vector;
+ }
+
+ }
+
+ }
+
+ Rect[] SplitRect(Rect rectToSplit, int n)
+ {
+
+
+ Rect[] rects = new Rect[n];
+
+ for (int i = 0; i < n; i++)
+ {
+
+ rects[i] = new Rect(rectToSplit.position.x + (i * rectToSplit.width / n), rectToSplit.position.y, rectToSplit.width / n, rectToSplit.height);
+
+ }
+
+ int padding = (int)rects[0].width - 40;
+ int space = 5;
+
+ rects[0].width -= padding + space;
+ rects[2].width -= padding + space;
+
+ rects[1].x -= padding;
+ rects[1].width += padding * 2;
+
+ rects[2].x += padding + space;
+
+
+ return rects;
+
+ }
+
+}
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta
new file mode 100644
index 0000000..7efaf04
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2418136676909034b8638efdc91a215e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs
new file mode 100644
index 0000000..c01fbe3
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+using UnityEditor;
+
+public class MinMaxSliderAttribute : PropertyAttribute
+{
+
+ public float min;
+ public float max;
+
+ public MinMaxSliderAttribute(float min, float max)
+ {
+ this.min = min;
+ this.max = max;
+ }
+} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta
new file mode 100644
index 0000000..ca58275
--- /dev/null
+++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 293fbbe23cf64d94885e043ab4f2aa0d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: