diff options
Diffstat (limited to 'SurvivalTest/Assets/Tools/EditorGUIHelper')
32 files changed, 1877 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor.meta new file mode 100644 index 0000000..617d3e7 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 45adf787f0297654e8f79c7c456b656c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs new file mode 100644 index 0000000..e71b082 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs @@ -0,0 +1,175 @@ +using System; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +public static class ToolsHelper +{ + static FieldInfo s_Hidden; + static ToolsHelper() + { + Type type = typeof(Tools); + s_Hidden = type.GetField("s_Hidden", BindingFlags.NonPublic | BindingFlags.Static); + } + + // hide default handles + public static bool Hidden + { + get + { + return ((bool)s_Hidden.GetValue(null)); + } + set + { + s_Hidden.SetValue(null, value); + } + } +} + +public static class EditorGUIHelper +{ + #region methods + delegate void DrawPropertiesExcludingDelegate(SerializedObject obj, params string[] propertyToExclude); + static DrawPropertiesExcludingDelegate DrawPropertiesExcluding; + #endregion + + #region Styles + static GUIStyle s_EditToolButtonStyle; + #endregion + + static EditorGUIHelper() + { + SetupMethods(); + SetupGUIStyles(); + } + + static void SetupMethods() + { + DrawPropertiesExcluding = GetMethod<DrawPropertiesExcludingDelegate>(typeof(Editor), "DrawPropertiesExcluding", BindingFlags.Static | BindingFlags.NonPublic); + } + + static void SetupGUIStyles() + { + s_EditToolButtonStyle = new GUIStyle("Button"); + s_EditToolButtonStyle.padding = new RectOffset(0, 0, 0, 0); + s_EditToolButtonStyle.margin = new RectOffset(0, 0, 0, 0); + } + + private static T GetMethod<T>(Type type, string name) where T : Delegate + { + var method = type.GetMethod(name); + T del = (T)Delegate.CreateDelegate(typeof(T), method); + return del; + } + + private static T GetMethod<T>(Type type, string name, BindingFlags flag) where T : Delegate + { + var method = type.GetMethod(name, flag); + T del = (T)Delegate.CreateDelegate(typeof(T), method); + return del; + } + + // 绘制默认inspector但不显示script + public static bool DrawDefaultInspectorWithoutScriptField(this Editor Inspector) + { + EditorGUI.BeginChangeCheck(); + Inspector.serializedObject.Update(); + SerializedProperty Iterator = Inspector.serializedObject.GetIterator(); + Iterator.NextVisible(true); + while (Iterator.NextVisible(false)) + { + EditorGUILayout.PropertyField(Iterator, true); + } + Inspector.serializedObject.ApplyModifiedProperties(); + return (EditorGUI.EndChangeCheck()); + } + + // 绘制默认inspector,但是不显示field + public static void DrawDefaultInspectorWithoutField(SerializedObject obj, string field) + { + EditorGUI.BeginChangeCheck(); + DrawPropertiesExcluding(obj, field); + if (EditorGUI.EndChangeCheck()) + obj.ApplyModifiedProperties(); + } + + // 控制tools开启的toggle + public static bool DrawToolsToggle(this Editor caller, string label, GUIContent icon, bool toggle) + { + Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]); + Rect position = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 20f); + GUIContent content = new GUIContent(label); + Vector2 vector = GUI.skin.label.CalcSize(content); + Rect position2 = new Rect(controlRect.xMin, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height); + int instanceID = caller.GetInstanceID(); + GUI.Label(position2, label); + toggle = GUI.Toggle(position, toggle, icon, s_EditToolButtonStyle); + return toggle; + } + + // 控制tools开启的toggle + public static bool DrawToolsToggle(this Editor caller, string label, bool toggle) + { + Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]); + Rect position = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 20f); + GUIContent content = new GUIContent(label); + Vector2 vector = GUI.skin.label.CalcSize(content); + Rect position2 = new Rect(controlRect.xMin, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height); + int instanceID = caller.GetInstanceID(); + GUI.Label(position2, label); + toggle = GUI.Toggle(position, toggle, ""); + return toggle; + } + + // label content + public static void LabelField (string label, string content) + { + Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]); + Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(label)); + EditorGUI.LabelField(new Rect(controlRect.xMin, controlRect.yMin, vector.x, 20f), label); + vector = GUI.skin.label.CalcSize(new GUIContent(content)); + EditorGUI.LabelField(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, vector.x, 20f), content); + } + + // 靠右的label + public static void LabelFieldRight(string content) + { + Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]); + Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(content)); + EditorGUI.LabelField(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, vector.x, 20f), content); + } + + public static bool Button(string label, string content, int width) + { + Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]); + Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(label)); + EditorGUI.LabelField(new Rect(controlRect.xMin, controlRect.yMin, vector.x, 20f), label); + return GUI.Button(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, width, 20f), content); + } + + // label button tip + public static bool Button(string label, string content, int width, string tip) + { + Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]); + Vector2 vector = GUI.skin.label.CalcSize(new GUIContent(label)); + EditorGUI.LabelField(new Rect(controlRect.xMin, controlRect.yMin, vector.x, 20f), label); + bool clicked = GUI.Button(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, width, 20f), content); + EditorGUI.LabelField(new Rect(controlRect.xMin + EditorGUIUtility.labelWidth + width + 5, controlRect.yMin, vector.x, 20f), tip); + return clicked; + } + + // 按钮是图形而不是对勾的toggle + public static bool ToggleButton(string label, bool value, GUIContent button) + { + Rect controlRect = EditorGUILayout.GetControlRect(true, 20f, new GUILayoutOption[0]); + Rect position = new Rect(controlRect.xMin + EditorGUIUtility.labelWidth, controlRect.yMin, 33f, 20f); + GUIContent content = new GUIContent(label); + Vector2 vector = GUI.skin.label.CalcSize(content); + Rect position2 = new Rect(controlRect.xMin, controlRect.yMin + (controlRect.height - vector.y) * 0.5f, vector.x, controlRect.height); + GUI.Label(position2, label); + value = GUI.Toggle(position, value, button, s_EditToolButtonStyle); + return value; + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta new file mode 100644 index 0000000..5b4bd6b --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d503328ed0e74c4993f51b243402640 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs new file mode 100644 index 0000000..59dfc01 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public static class EditorGUIHelperSetUp +{ + public static string root = "Assets/Tools/EditorGUIHelper/"; + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs.meta new file mode 100644 index 0000000..b3dae74 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelperSetUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 334ea7a2b183f99489eff2b84c8231e6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs new file mode 100644 index 0000000..53f9323 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +// Gizmos չ +public static class EditorGizmosHelper +{ + public static void DrawCube() + { + + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs.meta new file mode 100644 index 0000000..f7411dd --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorGizmosHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8d8c8aa0672d844e9051ebc8c776b5c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs new file mode 100644 index 0000000..6a07ab4 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs @@ -0,0 +1,279 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +// https://docs.unity3d.com/ScriptReference/Handles.html + +// Scene视图中的自定义handles +public static class EditorHandlesHelper +{ + + static int s_ValueScaleHandleHash; + static int s_PositionArrowHandleHash; + + // limit value 数据 + static float s_StartScale; + static float s_ValueDrag; + static float s_ScaleDrawLength; + + static Vector3 s_LastPosition; + + // style + static GUIStyle s_StyleBlackLabel; + static GUIStyle s_StyleWhiteLabel; + static Dictionary<int/*color*/, GUIStyle> s_StyleLabels; + + static EditorHandlesHelper() + { + s_ValueScaleHandleHash = "ValueScaleHandle".GetHashCode(); + s_PositionArrowHandleHash = "PositionArrowHandle".GetHashCode(); + + + SetupStyles(); + } + + static void SetupStyles() + { + s_StyleBlackLabel = new GUIStyle(); + s_StyleBlackLabel.normal.textColor = Color.black; + s_StyleWhiteLabel = new GUIStyle(); + s_StyleWhiteLabel.normal.textColor = Color.white; + s_StyleLabels = new Dictionary<int, GUIStyle>(); + } + + #region 单一handle + + /// <summary> + /// 无事件箭头 + /// </summary> + /// <param name="position"></param> + /// <param name="direction"></param> + /// <param name="length"></param> + /// <param name="arrowSize"></param> + /// <param name="dotted"></param> + public static void Arrow(Vector3 position, Vector3 direction, float length = 1f, float arrowSize = 0.1f, bool dotted = false) + { + direction = direction.normalized; + if(!dotted) + Handles.DrawLine(position, position + direction * length); + else + Handles.DrawDottedLine(position, position + direction * length,1f); + Handles.ConeHandleCap(0, position + direction * length, Quaternion.LookRotation(direction, Vector3.up), arrowSize, EventType.Repaint); + } + + /// <summary> + /// 处理位置的可拖拽箭头 + /// </summary> + /// <param name="currentValue"></param> + /// <param name="position"></param> + /// <param name="direction"></param> + /// <param name="length"></param> + /// <param name="arrowSize"></param> + /// <param name="dotted"></param> + /// <returns></returns> + public static Vector3 PositionArrow(Vector3 position, Vector3 direction, float length, float arrowSize, bool dotted = false) + { + direction = direction.normalized; + + Vector3 value = Vector3.zero; + Handles.CapFunction capFunc = Handles.ConeHandleCap; + + Quaternion capRot = Quaternion.LookRotation(direction, Vector3.up); + float size = arrowSize; + Vector3 arrowPos = position + direction * length; + + int id = GUIUtility.GetControlID(s_PositionArrowHandleHash, FocusType.Keyboard); + + Event current = Event.current; + switch (current.GetTypeForControl(id)) + { + case EventType.MouseDown: + if ((HandleUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2)) + { + s_LastPosition = Camera.current.ScreenToWorldPoint(Event.current.mousePosition); + + GUIUtility.keyboardControl = id; + GUIUtility.hotControl = id; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(1); + } + break; + case EventType.MouseUp: + if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2)) + { + GUIUtility.keyboardControl = 0; + GUIUtility.hotControl = 0; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(0); + } + break; + case EventType.MouseDrag: + if (GUIUtility.hotControl == id) + { + Vector3 worldpos = Camera.current.ScreenToWorldPoint(Event.current.mousePosition); + value = worldpos - s_LastPosition; + + s_LastPosition = worldpos; + + GUI.changed = true; + current.Use(); + } + break; + //case EventType.KeyDown: + // if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape) + // { + // GUIUtility.hotControl = 0; + // GUI.changed = true; + // current.Use(); + // } + // break; + case EventType.Repaint: + { + Color color = Color.white; + if (id == GUIUtility.keyboardControl) + { + color = Handles.color; + Handles.color = Handles.selectedColor; + } + capFunc(id, arrowPos, capRot, size * 0.15f, EventType.Repaint); + DottedLine(position, arrowPos, 1f, dotted); + if (id == GUIUtility.keyboardControl) + { + Handles.color = color; + } + break; + } + case EventType.Layout: + HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(arrowPos, size * 0.15f)); + break; + } + + return value; + } + + public static void DottedLine(Vector3 p1, Vector3 p2, float length, bool dotted = true) + { + if (!dotted) + Handles.DrawLine(p1, p2); + else + Handles.DrawDottedLine(p1, p2, 1f); + } + + // 控制数值的箭头 + public static float ScaleValue(float value, Vector3 position, Vector3 direction, float length, Handles.CapFunction capFunc, Quaternion capRot, float size, float snap = 0) + { + Handles.DrawLine(position, position + direction * length); + value = ScaleValue(value, position + direction, capRot, size, capFunc, snap); + return value; + } + + // 控制数值的handle + public static float ScaleValue(float value, Vector3 position, Quaternion rotation, float size, Handles.CapFunction capFunc, float snap) + { + int controlID = GUIUtility.GetControlID(s_ValueScaleHandleHash, FocusType.Keyboard); + int id = controlID; + Event current = Event.current; + switch (current.GetTypeForControl(id)) + { + case EventType.MouseDown: + if ((HandleUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2)) + { + GUIUtility.keyboardControl = id; + GUIUtility.hotControl = id; + s_StartScale = value; + s_ValueDrag = 0f; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(1); + } + break; + case EventType.MouseUp: + if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2)) + { + GUIUtility.hotControl = 0; + s_ScaleDrawLength = 1f; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(0); + } + break; + case EventType.MouseDrag: + if (GUIUtility.hotControl == id) + { + s_ValueDrag += HandleUtility.niceMouseDelta * 0.01f; + //value = (Handles.SnapValue(s_ValueDrag, snap) + 1f) * s_StartScale; + value = Camera.current.ScreenToWorldPoint(Event.current.mousePosition).x - 1; + s_ScaleDrawLength = value / s_StartScale; + GUI.changed = true; + current.Use(); + } + break; + case EventType.KeyDown: + if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape) + { + value = s_StartScale; + s_ScaleDrawLength = 1f; + GUIUtility.hotControl = 0; + GUI.changed = true; + current.Use(); + } + break; + case EventType.Repaint: + { + Color color = Color.white; + if (id == GUIUtility.keyboardControl) + { + color = Handles.color; + Handles.color = Handles.selectedColor; + } + capFunc(id, position, rotation, size * 0.15f, EventType.Repaint); + if (id == GUIUtility.keyboardControl) + { + Handles.color = color; + } + break; + } + case EventType.Layout: + HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(position, size * 0.15f)); + break; + } + return value; + } + + // 带背景的label + public static void Label(Vector3 position, string label, Color textColor) + { + GUIStyle textStyle = TryGetLabelStyleOrCreate(textColor); + Handles.Label(position, label, textStyle); + } + + public static void WireCube(Vector3 position, Vector3 size, Color col) + { + Color c = Handles.color; + Handles.color = col; + Handles.DrawWireCube(position, size); + Handles.color = c; + } + + #endregion + + #region 复合handle + + #endregion + + #region 内部方法 + + static GUIStyle TryGetLabelStyleOrCreate(Color color) + { + GUIStyle style; + if (!s_StyleLabels.TryGetValue(color.GetHashCode(), out style)) + { + style = new GUIStyle(); + style.normal.textColor = color; + s_StyleLabels.Add(color.GetHashCode(), style); + } + return style; + } + + #endregion + +} diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta new file mode 100644 index 0000000..5980e0b --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f833debbd4598444b9fee62250e36306 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends.meta new file mode 100644 index 0000000..02796be --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d44acfdfc914b8a46858adb3b8a43a7d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs new file mode 100644 index 0000000..efb2cec --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs @@ -0,0 +1,64 @@ +using System; +using System.Reflection; +using UnityEngine; +using UnityEditor; + +public abstract class InspectorExt : Editor +{ + protected Editor defaultEditor; + + protected abstract string defaultEditorName { get; } + + bool s_MoreInfo = true; + static readonly GUIContent more = EditorGUIUtility.TrTextContent("More Information", null, (Texture2D)null); + + public virtual void OnEnable() + { + defaultEditor = Editor.CreateEditor(targets, Type.GetType(defaultEditorName)); + if(defaultEditor == null) + Debug.LogError("No such editor class \""+ defaultEditorName + "\""); + TryInvokeDefaultMethod("OnEnable"); + } + + public virtual void OnDisable() + { + //When OnDisable is called, the default editor we created should be destroyed to avoid memory leakage. + //Also, make sure to call any required methods like OnDisable + TryInvokeDefaultMethod("OnDisable"); + DestroyImmediate(defaultEditor); + + s_MoreInfo = true; + } + + public override void OnInspectorGUI() + { + if (defaultEditor) + defaultEditor.OnInspectorGUI(); + } + + public virtual void OnSceneGUI () + { + TryInvokeDefaultMethod("OnSceneGUI"); + } + + protected bool BeginMore() + { + s_MoreInfo = EditorGUILayout.BeginFoldoutHeaderGroup(s_MoreInfo, more, null, null, null); + return s_MoreInfo; + } + + protected void EndMore() + { + EditorGUILayout.EndFoldoutHeaderGroup(); + } + + protected void TryInvokeDefaultMethod(string method, BindingFlags flag = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public) + { + MethodInfo disableMethod = defaultEditor.GetType().GetMethod(method, flag); + if (disableMethod != null) + { + disableMethod.Invoke(defaultEditor, null); + } + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs.meta new file mode 100644 index 0000000..33a6747 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/InspectorExt.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ac8e9c82eb57e5489438cd41fa88ba5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs new file mode 100644 index 0000000..650f3ee --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs @@ -0,0 +1,80 @@ +using System; +using System.Reflection; +using UnityEngine; +using UnityEditor; + +// չmeshrender editorʾ +// sortingLayer +// sortingOrder +// bounds +[CustomEditor(typeof(MeshRenderer), true)] +[CanEditMultipleObjects] +public class MeshRendererInspector : InspectorExt +{ + MeshRenderer renderer; + + bool s_ShowBounds = false; + + string s_BoundsIconPath = EditorGUIHelperSetUp.root + "Icons/bounds.png"; + GUIContent s_BoundsIcon; + + protected override string defaultEditorName => "UnityEditor.MeshRendererEditor, UnityEditor"; + + public override void OnEnable() + { + base.OnEnable(); + renderer = target as MeshRenderer; + Setup(); + } + + public override void OnDisable() + { + base.OnDisable(); + Setup(); + } + + void Setup() + { + s_ShowBounds = false; + if(s_BoundsIcon == null) + s_BoundsIcon = EditorGUIUtility.IconContent(s_BoundsIconPath); + } + + public sealed override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + if (BeginMore()) + { + string sortingLayer = renderer.sortingLayerName; + string[] layers = new string[SortingLayer.layers.Length]; + int index = 0; + for (int i = 0; i < layers.Length; ++i) + { + layers[i] = SortingLayer.layers[i].name; + if (sortingLayer == layers[i]) + index = i; + } + index = EditorGUILayout.Popup("Sorting Layer", index, layers); + renderer.sortingLayerName = layers[index]; + renderer.sortingOrder = EditorGUILayout.IntField("Sorting Order", renderer.sortingOrder); + s_ShowBounds = EditorGUIHelper.ToggleButton("Show Bounds", s_ShowBounds, s_BoundsIcon); + } + EndMore(); + } + + public override void OnSceneGUI () + { + base.OnSceneGUI(); + if (s_ShowBounds) + { + Vector3 center = renderer.bounds.center; + float radius = renderer.bounds.extents.magnitude; + Handles.color = Color.white; + EditorHandlesHelper.WireCube(center, renderer.bounds.size, Color.blue); + Handles.color = Color.white; + EditorHandlesHelper.Label(center, "bounds:" + renderer.bounds.size,Color.blue); + } + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs.meta new file mode 100644 index 0000000..764508e --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/MeshRendererInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4a54e71946e679847a74bc44ae85768f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs new file mode 100644 index 0000000..81a0e72 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs @@ -0,0 +1,132 @@ +using System; +using System.Reflection; +using UnityEngine; +using UnityEditor; + +// sortingLayer +// sortingOrder +// bounds +// bonecount +[CustomEditor(typeof(SkinnedMeshRenderer), true)] +[CanEditMultipleObjects] +public class SkinnedMeshRendererInspector : InspectorExt +{ + protected override string defaultEditorName => "UnityEditor.SkinnedMeshRendererEditor, UnityEditor"; + + SkinnedMeshRenderer renderer; + + string s_BoundsIconPath = EditorGUIHelperSetUp.root + "Icons/bounds.png"; + GUIContent s_BoundsIcon; + + bool s_ShowBounds = false; + + public override void OnEnable() + { + base.OnEnable(); + renderer = target as SkinnedMeshRenderer; + if (s_BoundsIcon == null) + s_BoundsIcon = EditorGUIUtility.IconContent(s_BoundsIconPath); + s_ShowBounds = false; + } + + public override void OnDisable() + { + base.OnDisable(); + s_ShowBounds = false; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + if (renderer == null) + return; + + if(BeginMore()) + { + string sortingLayer = renderer.sortingLayerName; + string[] layers = new string[SortingLayer.layers.Length]; + int index = 0; + for (int i = 0; i < layers.Length; ++i) + { + layers[i] = SortingLayer.layers[i].name; + if (sortingLayer == layers[i]) + index = i; + } + index = EditorGUILayout.Popup("Sorting Layer", index, layers); + renderer.sortingLayerName = layers[index]; + renderer.sortingOrder = EditorGUILayout.IntField("Sorting Order", renderer.sortingOrder); + s_ShowBounds = EditorGUIHelper.ToggleButton("Show Bounds", s_ShowBounds, s_BoundsIcon); + Transform bone0 = renderer.bones != null && renderer.bones.Length > 0 ? renderer.bones[0] : null; + GUI.enabled = false; + EditorGUILayout.ObjectField("Bones[0]", bone0, typeof(Transform), true); + GUI.enabled = true; + //EditorGUIHelper.LabelField("Bone Count", GetBoneCount(bone0).ToString()); + EditorGUIHelper.LabelField("Bones Length", renderer.bones.Length.ToString()); + + // Mesh info + Mesh mesh = renderer.sharedMesh; + if(mesh) + { + EditorGUIHelper.LabelField("Mesh Info", "Vertex Count (VBO): " + mesh.vertexCount); + EditorGUIHelper.LabelFieldRight("Topology Count (IBO): " + mesh.triangles.Length); + EditorGUIHelper.LabelFieldRight("Possible Triangles Count: " + mesh.triangles.Length / 3); + EditorGUIHelper.LabelFieldRight("SubMesh Count: " + mesh.subMeshCount); + EditorGUIHelper.LabelFieldRight("Attributes: " + GetAttributesEnabled()); + } + } + EndMore(); + } + + + private int GetBoneCount(Transform root) + { + if (root == null) + return 0; + int childCount = root.childCount; + for (int i = 0; i < root.childCount; ++i) + { + childCount += GetBoneCount(root.GetChild(i)); + } + return childCount; + } + + public override void OnSceneGUI() + { + base.OnSceneGUI(); + if (s_ShowBounds) + { + Vector3 center = renderer.bounds.center; + float radius = renderer.bounds.extents.magnitude; + Handles.color = Color.white; + EditorHandlesHelper.WireCube(center, renderer.bounds.size, Color.blue); + Handles.color = Color.white; + EditorHandlesHelper.Label(center, "bounds:" + renderer.bounds.size, Color.blue); + } + } + + private string GetAttributesEnabled() + { + if (renderer == null) + return ""; + string attr = ""; + Mesh mesh = renderer.sharedMesh; + if (mesh.vertices.Length > 0) attr += "[position] "; + if (mesh.normals.Length > 0) attr += "[normal] "; + if (mesh.tangents.Length > 0) attr += "[tangent] "; + if (mesh.colors.Length > 0) attr += "[color] "; + if (mesh.uv.Length > 0) attr += "[uv1] "; + if (mesh.uv2.Length > 0) attr += "[uv2] "; + if (mesh.uv3.Length > 0) attr += "[uv3] "; + if (mesh.uv4.Length > 0) attr += "[uv4] "; +#if UNITY_2019 || UNITY_2020 || UNITY_2021 + if (mesh.uv5.Length > 0) attr += "[uv5] "; + if (mesh.uv6.Length > 0) attr += "[uv6] "; + if (mesh.uv7.Length > 0) attr += "[uv7] "; + if (mesh.uv8.Length > 0) attr += "[uv8] "; +#endif + if (mesh.boneWeights.Length > 0) attr += "[boneWeights] "; + return attr; + } + +} diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs.meta new file mode 100644 index 0000000..5d0e921 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/SkinnedMeshRendererInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e27c6d4aff57a454292d44ec5fab325f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs new file mode 100644 index 0000000..a474ecf --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs @@ -0,0 +1,50 @@ +//https://forum.unity.com/threads/extending-instead-of-replacing-built-in-inspectors.407612/ +using System; +using System.Reflection; +using UnityEngine; +using UnityEditor; + +[CustomEditor(typeof(Transform), true)] +[CanEditMultipleObjects] +public class TransformInspector : InspectorExt +{ + Transform transform; + + bool s_ShowInformation = false; + + protected override string defaultEditorName => "UnityEditor.TransformInspector, UnityEditor"; + + public override void OnEnable() + { + base.OnEnable(); + transform = target as Transform; + s_ShowInformation = false; + } + + public override void OnDisable() + { + base.OnDisable(); + s_ShowInformation = false; + } + + public override void OnInspectorGUI() + { + EditorGUILayout.LabelField("Local Space", EditorStyles.boldLabel); + defaultEditor.OnInspectorGUI(); + + if(BeginMore()) + { + // + EditorGUILayout.LabelField("World Space", EditorStyles.boldLabel); + + GUI.enabled = false; + + EditorGUILayout.Vector3Field("Position", transform.position); + EditorGUILayout.Vector3Field("Rotation", transform.rotation.ToEuler() * Mathf.Rad2Deg); + EditorGUILayout.Vector3Field("Scale", transform.lossyScale); + + GUI.enabled = true; + } + EndMore(); + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs.meta new file mode 100644 index 0000000..bd8715e --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Editor/InspectorExtends/TransformInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96be6f39599da8249ac5d7ab713e15ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples.meta new file mode 100644 index 0000000..33939e5 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 589a1bca6557fd242addfa72384671f3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity new file mode 100644 index 0000000..85c5f27 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity @@ -0,0 +1,653 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 11 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 0} + m_UseShadowmask: 1 +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &316520961 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 316520963} + - component: {fileID: 316520962} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &316520962 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 316520961} + m_Enabled: 1 + serializedVersion: 10 + m_Type: 1 + m_Shape: 0 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &316520963 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 316520961} + m_LocalRotation: {x: 0.82503605, y: -0.35501626, z: -0.15873699, w: 0.40997747} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 145.682, y: 42.03499, z: 60.095993} +--- !u!1 &1008144745 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1008144749} + - component: {fileID: 1008144748} + - component: {fileID: 1008144747} + - component: {fileID: 1008144746} + m_Layer: 0 + m_Name: Cube (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!65 &1008144746 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1008144745} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1008144747 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1008144745} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &1008144748 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1008144745} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1008144749 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1008144745} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -4.13, y: 3.36, z: 0.7656574} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1033041003 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1033041008} + - component: {fileID: 1033041007} + - component: {fileID: 1033041006} + - component: {fileID: 1033041005} + - component: {fileID: 1033041004} + m_Layer: 0 + m_Name: Cube + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1033041004 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033041003} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9417b901511a3344c9aa9c0a832d54e0, type: 3} + m_Name: + m_EditorClassIdentifier: + limitAngle: + - {x: 0, y: 0} + - {x: 0, y: 0} + - {x: 0, y: 0} + min: 332.17105 + axis: {x: 0, y: 0, z: 1} +--- !u!65 &1033041005 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033041003} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1033041006 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033041003} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &1033041007 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033041003} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1033041008 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1033041003} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 8.826, y: -0.181, z: 30.174} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1369722875 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1369722879} + - component: {fileID: 1369722878} + - component: {fileID: 1369722877} + - component: {fileID: 1369722876} + m_Layer: 0 + m_Name: Cube (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!65 &1369722876 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1369722875} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1369722877 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1369722875} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &1369722878 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1369722875} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &1369722879 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1369722875} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -4.13, y: 3.36, z: 0.7656574} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1001 &1673605013 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 1875505553876386, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_Name + value: Rifle Mech + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_RootOrder + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4064544105661534, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 66f8cfa9c9939fb4888c87f2dfed3803, type: 3} +--- !u!1 &1760453184 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1760453187} + - component: {fileID: 1760453186} + - component: {fileID: 1760453185} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &1760453185 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760453184} + m_Enabled: 1 +--- !u!20 &1760453186 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760453184} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &1760453187 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1760453184} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta new file mode 100644 index 0000000..d903af3 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1c4ec92f75f9b6e4d94d43a9a67ecca3 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs new file mode 100644 index 0000000..354454e --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RotationLimitAngle : MonoBehaviour +{ + enum Axis + { + x = 0, + y = 1, + z = 2, + } + + public Vector2[] limitAngle = new Vector2[3]; + + public float min = 1; + + public Vector3 axis; + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta new file mode 100644 index 0000000..5d6e85f --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9417b901511a3344c9aa9c0a832d54e0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons.meta new file mode 100644 index 0000000..1aa955d --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9314c9f4c2c8e8a489be132162fad72c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png Binary files differnew file mode 100644 index 0000000..da89632 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png.meta new file mode 100644 index 0000000..0c49770 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/Icons/Bounds.png.meta @@ -0,0 +1,92 @@ +fileFormatVersion: 2 +guid: 834cfc1a7caf00b4e83e749591e84459 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: -1 + wrapV: -1 + wrapW: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta new file mode 100644 index 0000000..5e865e2 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eded389a3d0b70e4aa860c5dc8bdb8b0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta new file mode 100644 index 0000000..0fbfc05 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fbe331826f9610d4b8bfba6374b10098 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs new file mode 100644 index 0000000..74bfebb --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs @@ -0,0 +1,118 @@ +using UnityEngine; +using UnityEditor; + +[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))] +public class MinMaxSliderDrawer : PropertyDrawer +{ + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + var minMaxAttribute = (MinMaxSliderAttribute)attribute; + var propertyType = property.propertyType; + + label.tooltip = minMaxAttribute.min.ToString("F2") + " to " + minMaxAttribute.max.ToString("F2"); + + Rect controlRect = EditorGUI.PrefixLabel(position, label); + + Rect[] splittedRect = SplitRect(controlRect, 3); + + if (propertyType == SerializedPropertyType.Vector2) + { + + EditorGUI.BeginChangeCheck(); + + Vector2 vector = property.vector2Value; + float minVal = vector.x; + float maxVal = vector.y; + + minVal = float.Parse(GUI.TextField(splittedRect[0], minVal.ToString("F2"))); + maxVal = float.Parse(GUI.TextField(splittedRect[2], maxVal.ToString("F2"))); + + Rect sliderRect = new Rect(splittedRect[0].x + 10, splittedRect[0].y, splittedRect[2].x - splittedRect[0].x - 15, splittedRect[0].height); + + EditorGUI.MinMaxSlider(sliderRect, ref minVal, ref maxVal, + minMaxAttribute.min, minMaxAttribute.max); + + if (minVal < minMaxAttribute.min) + { + minVal = minMaxAttribute.min; + } + + if (maxVal > minMaxAttribute.max) + { + maxVal = minMaxAttribute.max; + } + + vector = new Vector2(minVal > maxVal ? maxVal : minVal, maxVal); + + if (EditorGUI.EndChangeCheck()) + { + property.vector2Value = vector; + } + + } + else if (propertyType == SerializedPropertyType.Vector2Int) + { + + EditorGUI.BeginChangeCheck(); + + Vector2Int vector = property.vector2IntValue; + float minVal = vector.x; + float maxVal = vector.y; + + minVal = EditorGUI.FloatField(splittedRect[0], minVal); + maxVal = EditorGUI.FloatField(splittedRect[2], maxVal); + + EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal, + minMaxAttribute.min, minMaxAttribute.max); + + if (minVal < minMaxAttribute.min) + { + maxVal = minMaxAttribute.min; + } + + if (minVal > minMaxAttribute.max) + { + maxVal = minMaxAttribute.max; + } + + vector = new Vector2Int(Mathf.FloorToInt(minVal > maxVal ? maxVal : minVal), Mathf.FloorToInt(maxVal)); + + if (EditorGUI.EndChangeCheck()) + { + property.vector2IntValue = vector; + } + + } + + } + + Rect[] SplitRect(Rect rectToSplit, int n) + { + + + Rect[] rects = new Rect[n]; + + for (int i = 0; i < n; i++) + { + + rects[i] = new Rect(rectToSplit.position.x + (i * rectToSplit.width / n), rectToSplit.position.y, rectToSplit.width / n, rectToSplit.height); + + } + + int padding = (int)rects[0].width - 40; + int space = 5; + + rects[0].width -= padding + space; + rects[2].width -= padding + space; + + rects[1].x -= padding; + rects[1].width += padding * 2; + + rects[2].x += padding + space; + + + return rects; + + } + +} diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta new file mode 100644 index 0000000..7efaf04 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2418136676909034b8638efdc91a215e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs new file mode 100644 index 0000000..c01fbe3 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using UnityEditor; + +public class MinMaxSliderAttribute : PropertyAttribute +{ + + public float min; + public float max; + + public MinMaxSliderAttribute(float min, float max) + { + this.min = min; + this.max = max; + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta new file mode 100644 index 0000000..ca58275 --- /dev/null +++ b/SurvivalTest/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 293fbbe23cf64d94885e043ab4f2aa0d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |