From ba49cb4da7cae683585cc34b7adba46429c22af9 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 19 Apr 2022 22:56:15 +0800 Subject: + topdown transform --- .../Physics/Editor/TopDownTransformInspector.cs | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs (limited to 'AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs') diff --git a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs new file mode 100644 index 0000000..b1139f2 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + + +[CustomEditor(typeof(TopDownTransform))] +public class TopDownTransformInspector : Editor +{ + + TopDownTransform m_TopDownTransform; + + private void OnEnable() + { + m_TopDownTransform = target as TopDownTransform; + } + + private void OnDisable() + { + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + } + + protected override void OnHeaderGUI() + { + base.OnHeaderGUI(); + } + + //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html + private void OnSceneGUI() + { + Handles.color = Handles.xAxisColor; + m_TopDownTransform.x = EditorHandlesHelper.ScaleValue(m_TopDownTransform.x, m_TopDownTransform.Get3DPosition(), Vector3.right, 1f, Handles.ConeHandleCap, Quaternion.Euler(0, 90, 0), 1f, 0.1f); + + Handles.color = Handles.yAxisColor; + m_TopDownTransform.y = EditorHandlesHelper.ScaleValue(m_TopDownTransform.y, m_TopDownTransform.Get3DPosition(), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f); + + Handles.color = Handles.zAxisColor; + m_TopDownTransform.z = EditorHandlesHelper.ScaleValue(m_TopDownTransform.z, m_TopDownTransform.Get3DPosition() + new Vector3(0, -1.1f, 0), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f); + + } + +} \ No newline at end of file -- cgit v1.1-26-g67d0