From c7de0419a8924ae7333bcaed39e797d7c9fc1e69 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Apr 2022 19:22:09 +0800 Subject: * change folder of resources --- .../Assets/Scripts/Test/TestBeamBullet.cs | 51 ++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs (limited to 'AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs') diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs new file mode 100644 index 0000000..17d0005 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestBeamBullet : MonoBehaviour +{ + public Vector3 direction; + public float speed; + + // Start is called before the first frame update + void Start() + { + Invoke("Dead", 3); + } + + void Dead() + { + if (this.gameObject) + { + GameObject.Destroy(this.gameObject); + } + } + + // Update is called once per frame + void Update() + { + Vector3 position = transform.position; + position += direction * speed * Time.deltaTime; + transform.position = position; + } + + private void OnTriggerEnter2D(Collider2D collision) + { + GameObject go = collision.gameObject; + + if (!go.CompareTag("enemy")) + { + return; + } + + GameObject.Destroy( collision.gameObject); + + //this.gameObject.SetActive(false); + + if (this.gameObject) + { + GameObject.Destroy(this.gameObject); + } + } + +} -- cgit v1.1-26-g67d0