From dab7fde2eda6bf2a4498fdd8ab76f27c4ea0a348 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 4 Apr 2022 22:46:06 +0800 Subject: * test --- .../Assets/Scripts/Test/TestBeamBullet.cs | 52 ++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs (limited to 'AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs') diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs new file mode 100644 index 0000000..d5d0476 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestBeamBullet : MonoBehaviour +{ + public Vector3 direction; + public float speed; + + // Start is called before the first frame update + void Start() + { + Invoke("Dead", 3); + } + + void Dead() + { + GameObject.Destroy(this.gameObject); + } + + // Update is called once per frame + void Update() + { + Vector3 position = transform.position; + position += direction * speed * Time.deltaTime; + transform.position = position; + } + + private void OnTriggerEnter2D(Collider2D collision) + { + GameObject go = collision.attachedRigidbody.gameObject; + + if(go.CompareTag("device")) + { + return; + } + + if(go.CompareTag("bullet")) + { + return; + } + + //Debug.Log("hit"); + + GameObject.Destroy( collision.attachedRigidbody.gameObject); + + this.gameObject.SetActive(false); + + GameObject.Destroy(this.gameObject); + } + +} -- cgit v1.1-26-g67d0