From ded822e98e8eda49618d17e53407b0df1896e539 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Apr 2022 19:24:15 +0800 Subject: * rename AlienSurvival project to SurvivalTest --- AlienSurvival/Assets/Scripts/Test/TestBucket.cs | 35 ------------------------- 1 file changed, 35 deletions(-) delete mode 100644 AlienSurvival/Assets/Scripts/Test/TestBucket.cs (limited to 'AlienSurvival/Assets/Scripts/Test/TestBucket.cs') diff --git a/AlienSurvival/Assets/Scripts/Test/TestBucket.cs b/AlienSurvival/Assets/Scripts/Test/TestBucket.cs deleted file mode 100644 index c3e28f4..0000000 --- a/AlienSurvival/Assets/Scripts/Test/TestBucket.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestBucket : MonoBehaviour -{ - [SerializeField] private TestBrokenPiece m_Piece; - - private TopDownTransform m_Coord; - - private void Awake() - { - m_Coord = GetComponent(); - } - - public void Broken() - { - for(int i = 0; i < 10; ++i) - { - TestBrokenPiece piece = Instantiate(m_Piece); - piece.Set(m_Coord.position + new Vector3(0,0,1f), - new Vector3(Random.Range(-1f,1f), Random.Range(-1f, 1f), Random.Range(0.5f, 2f)).normalized, Random.Range(1f, 3f) - , i); - } - - this.gameObject.SetActive(false); - Destroy(this.gameObject); - } - - // Update is called once per frame - void Update() - { - - } -} -- cgit v1.1-26-g67d0