From ded822e98e8eda49618d17e53407b0df1896e539 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Apr 2022 19:24:15 +0800 Subject: * rename AlienSurvival project to SurvivalTest --- .../Assets/Scripts/Test/TestMoveToTarget.cs | 45 ---------------------- 1 file changed, 45 deletions(-) delete mode 100644 AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs (limited to 'AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs') diff --git a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs b/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs deleted file mode 100644 index 4b5f637..0000000 --- a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestMoveToTarget : MonoBehaviour -{ - public float speed = 1; - - Vector2 target; - - SpriteRenderer sprite; - - private void Start() - { - sprite = GetComponent(); - - } - - private void Update() - { - if (Input.GetButtonDown("Fire2")) - { - Vector3 screenPos = Input.mousePosition; - - target = Camera.main.ScreenToWorldPoint(screenPos); - //Debug.Log(target); - } - - Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1); - Vector3 move = dir * speed * Time.deltaTime; - transform.position = transform.position + move; - - float x = move.x; - if (x > 0) - { - sprite.flipX = false; - } - else if (x < 0) - { - sprite.flipX = true; - } - - } - -} -- cgit v1.1-26-g67d0