From c7de0419a8924ae7333bcaed39e797d7c9fc1e69 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Apr 2022 19:22:09 +0800 Subject: * change folder of resources --- AlienSurvival/Assets/Test/Scripts/TestAstro.cs | 77 -------------------------- 1 file changed, 77 deletions(-) delete mode 100644 AlienSurvival/Assets/Test/Scripts/TestAstro.cs (limited to 'AlienSurvival/Assets/Test/Scripts/TestAstro.cs') diff --git a/AlienSurvival/Assets/Test/Scripts/TestAstro.cs b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs deleted file mode 100644 index 3b4df18..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestAstro.cs +++ /dev/null @@ -1,77 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestAstro : MonoBehaviour -{ - [SerializeField] private Transform m_Camera; - - [SerializeField] private float m_Speed; - - [SerializeField] private SpriteRenderer m_Shadow; - - private SpriteRenderer m_SpriteRenderer; - private TestFakeHeight m_FakeHeight; - - - - void Start() - { - m_SpriteRenderer = GetComponent(); - m_FakeHeight = GetComponent(); - } - - void Update() - { - float x = Input.GetAxisRaw("Horizontal"); - float y = Input.GetAxisRaw("Vertical"); - - Vector3 targetZoom = Vector3.one; - - if(x != 0 || y != 0) - { - targetZoom = new Vector3(1f, 1f, 1); - - Vector2 direction = new Vector2(x, y).normalized; - - Vector3 position = transform.position; - position.x += direction.x * m_Speed * Time.deltaTime; - position.y += direction.y * m_Speed * Time.deltaTime; - - transform.position = position; - - if (x > 0) - { - m_SpriteRenderer.flipX = false; - m_Shadow.flipX = false; - } - else if (x < 0) - { - m_SpriteRenderer.flipX = true; - m_Shadow.flipX = true; - } - } - else - { - targetZoom = new Vector3(0.5f, 0.5f, 1); - } - - Vector3 zoom = m_Camera.localScale; - m_Camera.localScale = Vector3.Lerp(zoom, targetZoom, Time.deltaTime); - - CameraFollow(); - } - - void CameraFollow() - { - Vector3 pos = m_Camera.position; - pos.x = m_FakeHeight.x; - pos.y = m_FakeHeight.y; - - if(Vector3.Distance(pos, m_Camera.position) > 0.1f) - { - m_Camera.position = Vector3.Lerp(m_Camera.position, pos, 3 * Time.deltaTime); - } - - } -} -- cgit v1.1-26-g67d0