From c7de0419a8924ae7333bcaed39e797d7c9fc1e69 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Apr 2022 19:22:09 +0800 Subject: * change folder of resources --- .../Assets/Test/Scripts/TestBeamBullet.cs | 51 ---------------------- 1 file changed, 51 deletions(-) delete mode 100644 AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs (limited to 'AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs') diff --git a/AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs b/AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs deleted file mode 100644 index 17d0005..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestBeamBullet.cs +++ /dev/null @@ -1,51 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestBeamBullet : MonoBehaviour -{ - public Vector3 direction; - public float speed; - - // Start is called before the first frame update - void Start() - { - Invoke("Dead", 3); - } - - void Dead() - { - if (this.gameObject) - { - GameObject.Destroy(this.gameObject); - } - } - - // Update is called once per frame - void Update() - { - Vector3 position = transform.position; - position += direction * speed * Time.deltaTime; - transform.position = position; - } - - private void OnTriggerEnter2D(Collider2D collision) - { - GameObject go = collision.gameObject; - - if (!go.CompareTag("enemy")) - { - return; - } - - GameObject.Destroy( collision.gameObject); - - //this.gameObject.SetActive(false); - - if (this.gameObject) - { - GameObject.Destroy(this.gameObject); - } - } - -} -- cgit v1.1-26-g67d0