From ffcb3964166d7729af217dfb24ac14b365bc6d09 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 21 Apr 2022 20:56:38 +0800 Subject: *TopDown --- AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs') diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs index 931fa81..f685e15 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs @@ -124,11 +124,11 @@ public class TestPeaceMaker : MonoBehaviour { Vector2 direction = new Vector2(x, y).normalized; - Vector3 position = m_Coord.localPosition; + Vector3 position = m_Coord.position; position.x += direction.x * m_Speed * Time.deltaTime; position.y += direction.y * m_Speed * Time.deltaTime; - m_Coord.localPosition = position; + m_Coord.position = position; if (x > 0) { @@ -273,7 +273,7 @@ public class TestPeaceMaker : MonoBehaviour { // grenade TestPeaceMakerGrenade grenade = Instantiate(m_Grenade); - Vector3 position = m_Coord.localPosition + new Vector3(0, 0, 1.8f); + Vector3 position = m_Coord.position + new Vector3(0, 0, 1.8f); grenade.Set(position, GetRandomLaunchGrenadeDirection(), Random.Range(8f, 10f)); grenade.gameObject.SetActive(true); @@ -303,7 +303,7 @@ public class TestPeaceMaker : MonoBehaviour { TestSpaceBeam beam = Instantiate(m_SpaceBeam); - Vector3 pos3D = m_Coord.localPosition; + Vector3 pos3D = m_Coord.position; beam.Set(pos3D + new Vector3(3, 0, 0)); } } -- cgit v1.1-26-g67d0