From 71ae3d755a03a706d93291ca57c6de8e6f0d5926 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Apr 2022 09:58:56 +0800 Subject: * rename equip to weapon --- SurvivalTest/Assets/Scripts/Equips/EquipBase.cs | 66 ------------------------- 1 file changed, 66 deletions(-) delete mode 100644 SurvivalTest/Assets/Scripts/Equips/EquipBase.cs (limited to 'SurvivalTest/Assets/Scripts/Equips/EquipBase.cs') diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs deleted file mode 100644 index ff8a198..0000000 --- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs +++ /dev/null @@ -1,66 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public abstract class EquipBase -{ - - public abstract string name { get; } - - public abstract string iconPath { get; } - - /// - /// 连发模式 - /// - public enum AutoMode - { - Interval, // 按时连发,需要设置Interval - Condition, // 按条件触发,需要重写CheckCondition - Always, // 常驻 - } - - public abstract AutoMode autoMode { get; } - - /// - /// 触发的时间间隔 - /// - public virtual float interval { get; } - - /// - /// 初始化 - /// - public virtual void OnInitialize(GameObject owner) - { - } - - /// - /// 销毁 - /// - /// - public virtual void OnDestroy(GameObject owner) - { - } - - /// - /// 使用装备 - /// - public abstract void OnTrigger(GameObject owner); - - public virtual bool CheckCondition(GameObject owner) - { - return false; - } - - /// - /// 停止开火 - /// - /// - public virtual void OnStop(GameObject owner) - { - } - - public virtual void Update(GameObject owner) - { - } - -} -- cgit v1.1-26-g67d0