From 1ab081709bbba66a426371e07efe38bc36072453 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 24 Apr 2022 10:03:26 +0800 Subject: + demo scene --- SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs') diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs index 0ec7dc9..cd020a0 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs @@ -34,13 +34,13 @@ public class Equip_GrenadeLauncher : EquipBase { CrewScript crew = owner.GetComponent(); - //// grenade + // grenade TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load(prefabPath)); Vector3 position = owner.GetComponent().position + new Vector3(0, 0, 1.8f); grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f)); grenade.gameObject.SetActive(true); - //// vfx + // vfx GameObject eff = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load(vfxPath), crew.transform); eff.transform.position = crew.launchPoint.position; eff.SetActive(true); -- cgit v1.1-26-g67d0