From 71ae3d755a03a706d93291ca57c6de8e6f0d5926 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Apr 2022 09:58:56 +0800 Subject: * rename equip to weapon --- .../Assets/Scripts/Equips/Equip_GrenadeLauncher.cs | 49 ---------------------- 1 file changed, 49 deletions(-) delete mode 100644 SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs') diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs deleted file mode 100644 index cd020a0..0000000 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// Áñµ¯·¢ÉäÆ÷ -/// -public class Equip_GrenadeLauncher : EquipBase -{ - - public override string name => "Áñµ¯·¢ÉäÆ÷"; - - public override string iconPath => "art/ui/equipicon/grenade"; - - public override AutoMode autoMode => AutoMode.Interval; - - public override float interval => 0.5f; - - private string prefabPath = "prefabs/grenade/grenade_v1"; - - // ÌØÐ§vfx - private string vfxPath = "prefabs/effect/eff_launch"; - - Vector3 GetRandomLaunchGrenadeDirection(CrewScript crew) - { - Vector3 dirOnPlane = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)) * new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0); - dirOnPlane = dirOnPlane.normalized; - Vector3 dir = new Vector3(dirOnPlane.x, dirOnPlane.y, Random.Range(0f, 1f)).normalized; - return dir.normalized; - } - - - public override void OnTrigger(GameObject owner) - { - CrewScript crew = owner.GetComponent(); - - // grenade - TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load(prefabPath)); - Vector3 position = owner.GetComponent().position + new Vector3(0, 0, 1.8f); - grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f)); - grenade.gameObject.SetActive(true); - - // vfx - GameObject eff = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load(vfxPath), crew.transform); - eff.transform.position = crew.launchPoint.position; - eff.SetActive(true); - - } -} \ No newline at end of file -- cgit v1.1-26-g67d0