From 71ae3d755a03a706d93291ca57c6de8e6f0d5926 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Apr 2022 09:58:56 +0800 Subject: * rename equip to weapon --- .../Scripts/Managers/PlayerManager_Equips.cs | 140 --------------------- 1 file changed, 140 deletions(-) delete mode 100644 SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs') diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs deleted file mode 100644 index 7f50ea9..0000000 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs +++ /dev/null @@ -1,140 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class PlayerManager : Singleton -{ - // 持有的装备 - public List equips { get { return m_Equips; } } - private List m_Equips = new List(); - - private Coroutine m_CoFire; - - public bool isFire { get; private set; } - - private bool m_AutoFire; - private float m_AutoFireDuration = 0.8f; - - private float m_LastAxisValue = 0; - - void InitEquips() - { - m_Equips.Add(new Equip_LightSaber()); - m_Equips.Add(new Equip_Gun()); - m_Equips.Add(new Equip_GrenadeLauncher()); - m_Equips.Add(new Equip_Boomerang()); - m_Equips.Add(new Equip_TeslaCoil()); - m_Equips.Add(new Equip_MightyGlove()); - - m_AutoFire = false; - - m_LastAxisValue = Input.GetAxisRaw("GunTrigger"); - } - - /// - /// 装备循环 - /// - void UpdateEquips() - { - for(int i = 0; i < m_Equips.Count; ++i) - { - m_Equips[i].Update(m_Crew.gameObject); - } - } - - /// - /// 检查输入,使用装备 - /// - void CheckInput() - { - float axis = Input.GetAxisRaw("GunTrigger"); - - if (Input.GetButtonDown("Fire1") || (axis == 1 && m_LastAxisValue != 1)) - { - if(m_AutoFire) - { - m_AutoFire = false; - } - - isFire = true; - RunFireCoroutine(true); - } - - if (!m_AutoFire && !Input.GetButton("Fire1") && (axis == 0 && m_LastAxisValue != 0)) - { - if (TinyCountDown.Instance.Get("ReleaseFire") > 0) - { - m_AutoFire = true; - isFire = true; - RunFireCoroutine(true); - } - else - { - TinyCountDown.Instance.Set("ReleaseFire", m_AutoFireDuration); - isFire = false; - RunFireCoroutine(false); - } - } - - m_LastAxisValue = axis; - } - - void RunFireCoroutine(bool start) - { - if (start) - { - if (m_CoFire == null) - { - m_CoFire = GameApp.Instance.StartCoroutine(coFire()); - } - } - else - { - if (m_CoFire != null) - { - GameApp.Instance.StopCoroutine(m_CoFire); - m_Equips.ForEach(e => e.OnStop(m_Crew.gameObject)); - m_CoFire = null; - } - } - } - - /// - /// 自由开火 - /// - /// - IEnumerator coFire() - { - while (true) - { - for(int i = 0; i < m_Equips.Count; ++i) - { - EquipBase equip = m_Equips[i]; - if (equip == null) - continue; - if(equip.autoMode == EquipBase.AutoMode.Interval) - { - string id = equip.GetHashCode().ToString(); - float countDown = TinyCountDown.Instance.Get(id); // 倒计时脱离fire单独计时 - if(countDown <= 0) - { - equip.OnTrigger(m_Crew.gameObject); - TinyCountDown.Instance.Set(id, equip.interval); - } - else - { - } - } - else if(equip.autoMode == EquipBase.AutoMode.Condition) - { - if(equip.CheckCondition(m_Crew.gameObject)) - { - equip.OnTrigger(m_Crew.gameObject); - } - } - } - yield return null; - } - } - -} \ No newline at end of file -- cgit v1.1-26-g67d0