From d69adc7009c7953749b59ace2518c0a7c99faa47 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 24 Apr 2022 19:10:43 +0800 Subject: + light saber --- SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs') diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs index 44197c7..d921545 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs @@ -38,7 +38,7 @@ public partial class PlayerManager : Singleton { for(int i = 0; i < m_Equips.Count; ++i) { - m_Equips[i].Update(); + m_Equips[i].Update(m_Crew.gameObject); } } @@ -93,13 +93,14 @@ public partial class PlayerManager : Singleton if (m_CoFire != null) { GameApp.Instance.StopCoroutine(m_CoFire); + m_Equips.ForEach(e => e.OnStop(m_Crew.gameObject)); m_CoFire = null; } } } /// - /// Ώͺ»π + /// ΧΤΣΙΏͺ»π /// /// IEnumerator coFire() @@ -124,6 +125,13 @@ public partial class PlayerManager : Singleton { } } + else if(equip.autoMode == EquipBase.AutoMode.Condition) + { + if(equip.CheckCondition(m_Crew.gameObject)) + { + equip.OnTrigger(m_Crew.gameObject); + } + } } yield return null; } -- cgit v1.1-26-g67d0