From 8131033510c711248de1904649cfa1dbe4bbe69f Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Apr 2022 10:09:11 +0800 Subject: *rename item to prop --- .../Assets/Scripts/Managers/PlayerManager_Items.cs | 35 ---------------------- 1 file changed, 35 deletions(-) delete mode 100644 SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs') diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs deleted file mode 100644 index a22947a..0000000 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class PlayerManager : Singleton -{ - // 持有的物品 - public List items { get { return m_Items; } } - private List m_Items = new List(); - - void InitItems() - { - m_Items.Add(new Item_B2Phone()); - m_Items.Add(new Item_SpaceBeamer()); - m_Items.Add(new Item_NuclearBomb()); - } - - public void UseItem(ItemBase item) - { - if(!items.Contains(item)) - { - Debug.LogError("No such item, name=" + item.name); - return; - } - item.OnUse(m_Crew.gameObject); - } - - void UpdateItems() - { - for(int i = 0; i < items.Count; ++i) - { - items[i].Update(); - } - } -} \ No newline at end of file -- cgit v1.1-26-g67d0