From bdb737230b30e8fb9be63d95b792e8c8ba531ea0 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 23 Apr 2022 13:24:05 +0800 Subject: * ui staff --- .../Assets/Scripts/Managers/PlayerManager_Items.cs | 51 ++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs') diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs new file mode 100644 index 0000000..a0cfe52 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PlayerManager : Singleton +{ + // 持有的物品 + public List items { get { return m_Items; } } + private List m_Items = new List(); + + // 当前选中的物品 + ItemBase m_CurrentItem = null; + + void InitItems() + { + m_Items.Add(new Item_B2Phone()); + m_Items.Add(new Item_SpaceBeamer()); + } + + /// + /// 选中物品 + /// + public void SetCurrentItem(ItemBase item) + { + if (!items.Contains(item)) + { + Debug.LogError("No such item"); + return; + } + m_CurrentItem = item; + } + + /// + /// 使用当前道具 + /// + public void UseCurrentItem() + { + if (m_CurrentItem == null) + return; + + m_CurrentItem.OnUse(m_Crew.gameObject); + } + + void UpdateItems() + { + for(int i = 0; i < items.Count; ++i) + { + items[i].Update(); + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0