From ded822e98e8eda49618d17e53407b0df1896e539 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Apr 2022 19:24:15 +0800 Subject: * rename AlienSurvival project to SurvivalTest --- .../Assets/Scripts/Test/TestMoveToTarget.cs | 45 ++++++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs (limited to 'SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs') diff --git a/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs b/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs new file mode 100644 index 0000000..4b5f637 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestMoveToTarget : MonoBehaviour +{ + public float speed = 1; + + Vector2 target; + + SpriteRenderer sprite; + + private void Start() + { + sprite = GetComponent(); + + } + + private void Update() + { + if (Input.GetButtonDown("Fire2")) + { + Vector3 screenPos = Input.mousePosition; + + target = Camera.main.ScreenToWorldPoint(screenPos); + //Debug.Log(target); + } + + Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1); + Vector3 move = dir * speed * Time.deltaTime; + transform.position = transform.position + move; + + float x = move.x; + if (x > 0) + { + sprite.flipX = false; + } + else if (x < 0) + { + sprite.flipX = true; + } + + } + +} -- cgit v1.1-26-g67d0