From ded822e98e8eda49618d17e53407b0df1896e539 Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 22 Apr 2022 19:24:15 +0800 Subject: * rename AlienSurvival project to SurvivalTest --- .../Assets/Scripts/Test/TestPeaceMakerBullet.cs | 51 ++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 SurvivalTest/Assets/Scripts/Test/TestPeaceMakerBullet.cs (limited to 'SurvivalTest/Assets/Scripts/Test/TestPeaceMakerBullet.cs') diff --git a/SurvivalTest/Assets/Scripts/Test/TestPeaceMakerBullet.cs b/SurvivalTest/Assets/Scripts/Test/TestPeaceMakerBullet.cs new file mode 100644 index 0000000..8229753 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Test/TestPeaceMakerBullet.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestPeaceMakerBullet : MonoBehaviour +{ + + private Vector2 m_Direction; + + private float m_Speed; + + private float m_LifeTime; + + public void Set(Vector2 dir, float speed, float lifeTime) + { + m_Direction = dir; + m_Speed = speed; + m_LifeTime = lifeTime; + transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg); + } + + void Update() + { + m_LifeTime -= Time.deltaTime; + if(m_LifeTime <= 0) + { + Destroy(this.gameObject); + return; + } + + Vector2 move = m_Direction * m_Speed * Time.deltaTime; + + Vector3 pos = transform.position; + pos.x += move.x; + pos.y += move.y; + + transform.position = pos; + } + + private void OnTriggerEnter2D(Collider2D collision) + { + TestBucket bucket = collision.gameObject.GetComponent(); + + if (bucket) + { + bucket.Broken(); + } + + } + +} -- cgit v1.1-26-g67d0