From 33858a90ec0bc47f0c3d4fc843f9f45a749175e3 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 23 Apr 2022 15:59:11 +0800 Subject: *equip --- .../UI/Panel/PanelEquipBar/PanelEquipBar.cs | 38 ++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs') diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs new file mode 100644 index 0000000..1a7dae8 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PanelEquipBar : PanelBase +{ + public UIEquipWidget m_EquipTemplate; + + public UISimpleGrid m_EquipGrid; + + private List m_Equips = new List(); + + public override void Set(object param) + { + for(int i = 0; i < PlayerManager.Instance.equips.Count; ++i) + { + UIEquipWidget widget = MakeEquipWidget(PlayerManager.Instance.equips[i]); + m_Equips.Add(widget); + } + } + + UIEquipWidget MakeEquipWidget(EquipBase equip) + { + UIEquipWidget widget = Instantiate(m_EquipTemplate); + widget.transform.SetParent(m_EquipGrid.transform); + widget.gameObject.SetActive(true); + widget.GetComponent().anchoredPosition = new Vector2(0, 0); +#if UNITY_EDITOR + widget.name = "equip (" + equip.name + ")"; +#endif + + UIEquipWidgetParam param = new UIEquipWidgetParam(); + param.equip = equip; + widget.Set(param); + return widget; + } + +} -- cgit v1.1-26-g67d0