From 71ae3d755a03a706d93291ca57c6de8e6f0d5926 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 25 Apr 2022 09:58:56 +0800 Subject: * rename equip to weapon --- .../UI/Panel/PanelEquipBar/PanelEquipBar.cs | 40 ---------------------- 1 file changed, 40 deletions(-) delete mode 100644 SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs') diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs deleted file mode 100644 index 03ee945..0000000 --- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelEquipBar/PanelEquipBar.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PanelEquipBar : PanelBase -{ - public UIEquipWidget m_EquipTemplate; - - public UISimpleGrid m_EquipGrid; - - private List m_Equips = new List(); - - public override void Set(object param) - { - m_EquipTemplate.gameObject.SetActive(false); - - for (int i = 0; i < PlayerManager.Instance.equips.Count; ++i) - { - UIEquipWidget widget = MakeEquipWidget(PlayerManager.Instance.equips[i]); - m_Equips.Add(widget); - } - } - - UIEquipWidget MakeEquipWidget(EquipBase equip) - { - UIEquipWidget widget = Instantiate(m_EquipTemplate); - widget.transform.SetParent(m_EquipGrid.transform); - widget.gameObject.SetActive(true); - widget.GetComponent().anchoredPosition = new Vector2(0, 0); -#if UNITY_EDITOR - widget.name = "equip (" + equip.name + ")"; -#endif - - UIEquipWidgetParam param = new UIEquipWidgetParam(); - param.equip = equip; - widget.Set(param); - return widget; - } - -} -- cgit v1.1-26-g67d0