using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public static class EditorTools { [MenuItem("Tools/场景/测试场景 _F5")] public static void OpenDemoScene() { UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Resources/scenes/Demo.unity"); } [MenuItem("Tools/场景/UI编辑场景 _F6")] public static void OpenUIEditScene() { UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Scenes/UIEditScene.unity"); } [MenuItem("Tools/场景/动画编辑场景 _F7")] public static void OpenAnimationEditScene() { UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Scenes/AnimationEditScene.unity"); } }