using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 回旋镖 /// public class Equip_Boomerang : EquipBase { public override AutoMode autoMode => AutoMode.Condition; public override string name => "回旋镖"; public override string iconPath => "art/ui/equipicon/boomerang"; /// /// 接到回旋镖后重新掷出,否则间隔一段时间投掷 /// /// /// public override bool CheckCondition(GameObject owner) { return false; } public override void OnTrigger(GameObject owner) { } public override void Update(GameObject owner) { } }