using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 回旋镖
///
public class Equip_Boomerang : EquipBase
{
public override AutoMode autoMode => AutoMode.Condition;
public override string name => "回旋镖";
public override string iconPath => "art/ui/equipicon/boomerang";
///
/// 接到回旋镖后重新掷出,否则间隔一段时间投掷
///
///
///
public override bool CheckCondition(GameObject owner)
{
return false;
}
public override void OnTrigger(GameObject owner)
{
}
public override void Update(GameObject owner)
{
}
}