using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// ǹ /// public class Equip_Gun : EquipBase { public override string name => "枪"; public override string iconPath => "art/ui/equipicon/gun"; public override AutoMode autoMode => AutoMode.Interval; public override float interval => 0.1f; public override void OnTrigger(GameObject owner) { } }