using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public class GameApp : MonoBehaviour { public static GameApp Instance { get; private set; } private void Awake() { Instance = this; } void Start() { PlayerManager.Instance.Init(); BattleManager.Instance.Init(); } void Update() { //¹«¹²Ä£¿é GameLoop.Instance.Update(); TinyCountDown.Instance.Update(); BattleManager.Instance.Update(); PlayerManager.Instance.Update(); } void LateUpdate() { } }