using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class PlayerManager : Singleton { // ½اة« private CrewScript m_Crew; public void Init() { InitProps(); InitWeapons(); InitItems(); } public void Update() { CheckInput(); UpdateProps(); UpdateWeapons(); UpdateItems(); } public void SetCrew(CrewScript crew) { m_Crew = crew; m_Weapons.ForEach(e => e.OnInitialize(crew.gameObject)); } }