using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class PlayerManager : Singleton { // 角色 private CrewScript m_Crew; // 持有的饰品 public List decorations { get { return m_Decorations; } } private List m_Decorations = new List(); public void Init() { InitItems(); InitEquips(); } public void Update() { CheckInput(); UpdateItems(); UpdateEquips(); } public void SetCrew(CrewScript crew) { m_Crew = crew; } }