using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class PlayerManager : Singleton { // ½اة« private CrewScript m_Crew; public void Init() { InitItems(); InitEquips(); InitDecorations(); } public void Update() { CheckInput(); UpdateItems(); UpdateEquips(); UpdateDecorations(); } public void SetCrew(CrewScript crew) { m_Crew = crew; m_Equips.ForEach(e => e.OnInitialize(crew.gameObject)); } }