using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class PlayerManager : Singleton { // µ±Ç°ÊÎÆ· public List decorations { get { return m_Decorations; } } private List m_Decorations = new List(); void InitDecorations() { m_Decorations.Add(new Decoration_MystreyMask()); m_Decorations.Add(new Decoration_PowerRing()); m_Decorations.Add(new Decoration_Horn()); m_Decorations.Add(new Decoration_Battery()); m_Decorations.Add(new Decoration_SwordSpectrum()); } void UpdateDecorations() { } }