using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class PlayerManager : Singleton { // µ±Ç°ÊÎÆ· public List items { get { return m_Items; } } private List m_Items = new List(); void InitItems() { m_Items.Add(new Item_MystreyMask()); m_Items.Add(new Item_PowerRing()); m_Items.Add(new Item_Horn()); m_Items.Add(new Item_Battery()); m_Items.Add(new Item_SwordSpectrum()); m_Items.Add(new Item_Wrench()); m_Items.Add(new Item_ExecutorHead()); m_Items.Add(new Item_ExecutorTorso()); m_Items.Add(new Item_ExecutorLeftArm()); m_Items.Add(new Item_ExecutorRightArm()); m_Items.Add(new Item_ExecutorLeftLeg()); m_Items.Add(new Item_ExecutorRightLeg()); } void UpdateItems() { } }