using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// B2ºô½Ð»ú /// public class Prop_B2Phone : PropBase { public override string name => "B2"; public override string iconPath => "art/ui/propicon/plane"; string prefabPath = "prefabs/weapon/b2"; public override void OnUse(GameObject owner) { TestB2 b2 = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load(prefabPath)); Vector3 pos3D = owner.GetComponent().GetProjectedPosition(); b2.Set(pos3D + new Vector3(-15, 0, 0), pos3D + new Vector3(15, 0, 0), 20f, 3f); } }