using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResourceManager : Singleton<ResourceManager>
{
	private Dictionary<string, UnityEngine.Object> m_LoadedObjects = new Dictionary<string, Object>();

	public T Load<T>(string path) where T : UnityEngine.Object
	{
		if(m_LoadedObjects.ContainsKey(path))
		{
			return m_LoadedObjects[path] as T;
		}
		T obj = Resources.Load<T>(path);
		m_LoadedObjects.Add(path, obj);
		return obj;
	}

}