using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestBucket : MonoBehaviour { [SerializeField] private TestBrokenPiece m_Piece; private TopDownTransform m_Coord; private void Awake() { m_Coord = GetComponent(); } public void Broken() { for(int i = 0; i < 10; ++i) { TestBrokenPiece piece = Instantiate(m_Piece); piece.Set(m_Coord.position + new Vector3(0,0,1f), new Vector3(Random.Range(-1f,1f), Random.Range(-1f, 1f), Random.Range(0.5f, 2f)).normalized, Random.Range(1f, 3f) , i); } this.gameObject.SetActive(false); Destroy(this.gameObject); } // Update is called once per frame void Update() { } }